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<blockquote data-quote="Graf" data-source="post: 1102061" data-attributes="member: 3087"><p>This is why DMs should roll knowledge checks in secret.</p><p>I agree with 3.5's decision to limit knowledge skills by combining them. (as well as split up monster lores among the different classes.</p><p></p><p>Unless the scions of Klyss are very very common, a role of 18 wouldn't have given you what you were looking for. Using a general knowledge check to find out about specific game information should be hard. Especially since most people who get the worms die before they ever tell anyone about it and then try to kill people around them.</p><p></p><p>Think about the probabilities.... A DC of 18 to know this stuff would mean that if you gathered of a representative swath of the population (all with average intelligence) 3 in 20 would know that "the worms of Scions of Kyuss burrow into the brain, causing death quickly". While it's possible that there is some game world so over-run with these things that everyone knows this it's pretty unlikely in your average game. </p><p></p><p>I expect that checks to find something out would probably go something like </p><p>If they're common or famous (goblins in many D&D worlds)</p><p>DC 15 -- These are called <whatever>. And a sentence about them.</p><p>DC 20 -- General facts about them, where they live, what they do, historical info (like goblins are more common than they were in previous years, the multiply rapidly due to a high birthrate, etc.). Maybe info about local tribes</p><p>DC 25 -- Specific details about the creatures, including abilities. General overview of goblins in the world (including in regions other than the one you grew up in). Probably put favored classes and other game mechanics type info in this catagory including "specific ramifactions of parasites living on their bodies".</p><p></p><p>If they aren't common I would add a minimum of +5 to the DC.</p></blockquote><p></p>
[QUOTE="Graf, post: 1102061, member: 3087"] This is why DMs should roll knowledge checks in secret. I agree with 3.5's decision to limit knowledge skills by combining them. (as well as split up monster lores among the different classes. Unless the scions of Klyss are very very common, a role of 18 wouldn't have given you what you were looking for. Using a general knowledge check to find out about specific game information should be hard. Especially since most people who get the worms die before they ever tell anyone about it and then try to kill people around them. Think about the probabilities.... A DC of 18 to know this stuff would mean that if you gathered of a representative swath of the population (all with average intelligence) 3 in 20 would know that "the worms of Scions of Kyuss burrow into the brain, causing death quickly". While it's possible that there is some game world so over-run with these things that everyone knows this it's pretty unlikely in your average game. I expect that checks to find something out would probably go something like If they're common or famous (goblins in many D&D worlds) DC 15 -- These are called <whatever>. And a sentence about them. DC 20 -- General facts about them, where they live, what they do, historical info (like goblins are more common than they were in previous years, the multiply rapidly due to a high birthrate, etc.). Maybe info about local tribes DC 25 -- Specific details about the creatures, including abilities. General overview of goblins in the world (including in regions other than the one you grew up in). Probably put favored classes and other game mechanics type info in this catagory including "specific ramifactions of parasites living on their bodies". If they aren't common I would add a minimum of +5 to the DC. [/QUOTE]
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