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<blockquote data-quote="JoeBlank" data-source="post: 1012842" data-attributes="member: 1806"><p>In one of my games (Olgar Shiverstone as DM), there are XP penalties given for metagaming, as well as bonuses for good roleplaying. Sounds to me like everyone but the rogue player deserves a metagaming XP penalty.</p><p></p><p>The players decided not to bring along the missing player's rogue character. That is okay, and is the kind of decision that is made all the time by gaming groups.</p><p></p><p>The players apparently assumed that because it says "Rogue" at the top of one player's character sheet, his character would be able to pick up the trap-handling chores. The Player Characters had no reason to think this, they only knew the PC in question as an intelligent, charismatic guy who could land a sneak attack at times. If they were worried about someone taking care of traps, the PCs should have asked the INT/CHA rogue, in character, if he knew how to handle traps. Or better yet, the PCs should have simply said "If Milo can't go, who can handle traps?" This would give all characters, including the cleric, the chance to suggest a way to handle any traps.</p><p></p><p>Sounds to me like your "powergamer extrodinaire" finally decided to role play, and now he is getting penalized for it.</p><p></p><p>I would also warn to players that if their characters continue to use metagame knowledge to punish the INT/CHA rogue, further XP penalties will be assessed. </p><p></p><p>Dang, by staying in character the poor guy got his girlfriend's character killed. Maybe an roleplaying bonus is due. In fact, even if they character had been roleplayed as a sneaky, liar type, and had told the others that he could disarm traps, I would not penalize the character in XP, but would allow his fellow PCs to use that knowledge against him in game.</p><p></p><p>Edit: Several others mentioned the metagaming issue while I was typing my lengthy post.</p><p></p><p>Also, forgot to mention the idea of the XP penalty for the rogue not contributing. I agree with the others who have said he should not be penalized for the circumstances. If his main attack is his SA, and they were facing undead, how effective did you expect him to be? Do you penalize the other PCs when the group has diplomatic encounters that the CHA rogue is able to resolve without them contributing anything?</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 1012842, member: 1806"] In one of my games (Olgar Shiverstone as DM), there are XP penalties given for metagaming, as well as bonuses for good roleplaying. Sounds to me like everyone but the rogue player deserves a metagaming XP penalty. The players decided not to bring along the missing player's rogue character. That is okay, and is the kind of decision that is made all the time by gaming groups. The players apparently assumed that because it says "Rogue" at the top of one player's character sheet, his character would be able to pick up the trap-handling chores. The Player Characters had no reason to think this, they only knew the PC in question as an intelligent, charismatic guy who could land a sneak attack at times. If they were worried about someone taking care of traps, the PCs should have asked the INT/CHA rogue, in character, if he knew how to handle traps. Or better yet, the PCs should have simply said "If Milo can't go, who can handle traps?" This would give all characters, including the cleric, the chance to suggest a way to handle any traps. Sounds to me like your "powergamer extrodinaire" finally decided to role play, and now he is getting penalized for it. I would also warn to players that if their characters continue to use metagame knowledge to punish the INT/CHA rogue, further XP penalties will be assessed. Dang, by staying in character the poor guy got his girlfriend's character killed. Maybe an roleplaying bonus is due. In fact, even if they character had been roleplayed as a sneaky, liar type, and had told the others that he could disarm traps, I would not penalize the character in XP, but would allow his fellow PCs to use that knowledge against him in game. Edit: Several others mentioned the metagaming issue while I was typing my lengthy post. Also, forgot to mention the idea of the XP penalty for the rogue not contributing. I agree with the others who have said he should not be penalized for the circumstances. If his main attack is his SA, and they were facing undead, how effective did you expect him to be? Do you penalize the other PCs when the group has diplomatic encounters that the CHA rogue is able to resolve without them contributing anything? [/QUOTE]
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