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Player, DM, or PC call? (longish)
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<blockquote data-quote="Centaur" data-source="post: 1012970" data-attributes="member: 11822"><p>There are a couple of different ways this could be handled.</p><p></p><p>First and most obvious is to let the players/PCs handle it in game. It looks like there were a number of bad desisions made that started with leaving their primary PMD behind in the first place. Based on this, I think that party got what was comming to them and therefore they should work it out themselves. </p><p></p><p>However, we are all in this to have fun. If everone in group disliked how the last session went, and this has to include the GM, then maybe a deam sequence is in order. Simply declare the last session a mutualy shared dream of what could go wrong if they don't bring the primary Rouge and then redo the session. Just remember to change up some stuff so that not everything is how it was originaly.</p><p></p><p>I've had to do this a few times in games I've run over the years. Don't like to do it. but sometimes it works out for the best.</p></blockquote><p></p>
[QUOTE="Centaur, post: 1012970, member: 11822"] There are a couple of different ways this could be handled. First and most obvious is to let the players/PCs handle it in game. It looks like there were a number of bad desisions made that started with leaving their primary PMD behind in the first place. Based on this, I think that party got what was comming to them and therefore they should work it out themselves. However, we are all in this to have fun. If everone in group disliked how the last session went, and this has to include the GM, then maybe a deam sequence is in order. Simply declare the last session a mutualy shared dream of what could go wrong if they don't bring the primary Rouge and then redo the session. Just remember to change up some stuff so that not everything is how it was originaly. I've had to do this a few times in games I've run over the years. Don't like to do it. but sometimes it works out for the best. [/QUOTE]
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