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<blockquote data-quote="Hejdun" data-source="post: 1013329" data-attributes="member: 839"><p>I think there is far too much metagame influence for this situation to be handled responsibly in game. I think that the vindictiveness of those involved proves that.</p><p></p><p>The party relied heavily on metagame information to make an incorrect asssumption, but they were told of the mistake <strong>before</strong> anything dangerous happened. No one forced the PCs to open that trapped door. They knew perfectly well that they were going into a trap infested den without anyone who could handle traps. </p><p></p><p>I would try to resolve it in person, because the source of the problem is out of game. The <strong>players</strong> expected the <strong>player</strong> to play a rogue who could disable traps. Never did the rogue in character say that he disable traps, and never hinted that he could. They are upset with the PC because the <strong>player</strong> didn't want the drag along the trap handy rogue.</p><p></p><p>All of these issues are what caused the problem, and none of them are in character.</p><p></p><p>As for a solution? I would handle it in person, because the PCs are incapable of handling it in character. If I did have them do it in character, then I would dole out some pretty heavy experience penalties on the vindictive PCs, because they are metagaming out their rears right now. </p><p></p><p>As for the rogue, I'd probably give him bonus experience (to offset his uselessness) because he was the only one smart enough to realize "Hey, we're going into a trap infested den without a way to disable traps. Maybe we shouldn't go."</p><p></p><p></p><p>As for the other problems (tardiness, "useless" PCs, etc), those are completely IRL conflicts that you should just talk about. I would be willing to bet that the "munchkin" player playing the rogue is trying to tell you something by doing all of this. It's kind of hard to say without knowing the players, so those issues are up to you.</p></blockquote><p></p>
[QUOTE="Hejdun, post: 1013329, member: 839"] I think there is far too much metagame influence for this situation to be handled responsibly in game. I think that the vindictiveness of those involved proves that. The party relied heavily on metagame information to make an incorrect asssumption, but they were told of the mistake [b]before[/b] anything dangerous happened. No one forced the PCs to open that trapped door. They knew perfectly well that they were going into a trap infested den without anyone who could handle traps. I would try to resolve it in person, because the source of the problem is out of game. The [b]players[/b] expected the [b]player[/b] to play a rogue who could disable traps. Never did the rogue in character say that he disable traps, and never hinted that he could. They are upset with the PC because the [b]player[/b] didn't want the drag along the trap handy rogue. All of these issues are what caused the problem, and none of them are in character. As for a solution? I would handle it in person, because the PCs are incapable of handling it in character. If I did have them do it in character, then I would dole out some pretty heavy experience penalties on the vindictive PCs, because they are metagaming out their rears right now. As for the rogue, I'd probably give him bonus experience (to offset his uselessness) because he was the only one smart enough to realize "Hey, we're going into a trap infested den without a way to disable traps. Maybe we shouldn't go." As for the other problems (tardiness, "useless" PCs, etc), those are completely IRL conflicts that you should just talk about. I would be willing to bet that the "munchkin" player playing the rogue is trying to tell you something by doing all of this. It's kind of hard to say without knowing the players, so those issues are up to you. [/QUOTE]
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