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<blockquote data-quote="Agback" data-source="post: 1013354" data-attributes="member: 5328"><p>Face it, this wasn't very clever. You <em>knew</em> they were about to face a lot of traps and that the other rogue couldn't deal with them. Someone 'stuck' playing two characters was never going to be even half the problem they were going to have without that character.</p><p></p><p>Ask yourself: "What did I do this for?"</p><p></p><p></p><p></p><p>You set them up. Then you sucker-punched them.</p><p></p><p>Really. You <em>knew</em> that the decision to leave Milo behind would leave them ill-equipped to deal with a lethal threat that you knew they would face. And then you specifically encouraged them to do so.</p><p></p><p></p><p></p><p>With a bit more insight they would be pissed at <em>you</em>.</p><p></p><p></p><p></p><p>There shouldn't be an in-character problem. Because as a lot of other people have pointed out, the <em>characters</em> have no reason to suppose that the rogue had any particular responsibility for dealing with traps.</p><p></p><p>If anyone blames the rogue in character you should penalise him or her for bad RP.</p><p></p><p></p><p></p><p>Thus encouraging more bad decisions.</p><p></p><p></p><p></p><p>Well I don't blame her. Although you are carefully passing the blame off onto others, you have hamstrung the party, killed her character, and encouraged her friends to victimise her boyfriend.</p><p></p><p>Perhaps she's more socially perceptive than you give her credit for.</p><p></p><p></p><p></p><p>Absolutely not. You are fomenting out-of-game ill-feeling between the players.</p><p></p><p>What you ought to have done (and perhaps still ought to do), is to say to your players "Sorry guys, that was my fault. I shouldn't have urged you to leave Milo behind. I knew that you were going to need him."</p><p></p><p></p><p></p><p>First you criticise this guy for being a power-gamer. Then, when he tries role-playing, you recognise what he is doing, so you</p><p></p><p>1. Trick the players into a fatal OOC decision.</p><p></p><p>2. Foist the blame onto the power-gamer.</p><p></p><p>3. Kill off his girl-friend's character.</p><p></p><p>4. Encourage the other players to start bullying him in character for out-of-character reasons, blaming him for your mistake.</p><p></p><p>5. And dock him experience points for playing his character properly, a character that you vetted and approved when he suggested it.</p><p></p><p>Now think about this carefully. What do you expect him to do?</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1013354, member: 5328"] Face it, this wasn't very clever. You [i]knew[/i] they were about to face a lot of traps and that the other rogue couldn't deal with them. Someone 'stuck' playing two characters was never going to be even half the problem they were going to have without that character. Ask yourself: "What did I do this for?" You set them up. Then you sucker-punched them. Really. You [i]knew[/i] that the decision to leave Milo behind would leave them ill-equipped to deal with a lethal threat that you knew they would face. And then you specifically encouraged them to do so. With a bit more insight they would be pissed at [i]you[/i]. There shouldn't be an in-character problem. Because as a lot of other people have pointed out, the [i]characters[/i] have no reason to suppose that the rogue had any particular responsibility for dealing with traps. If anyone blames the rogue in character you should penalise him or her for bad RP. Thus encouraging more bad decisions. Well I don't blame her. Although you are carefully passing the blame off onto others, you have hamstrung the party, killed her character, and encouraged her friends to victimise her boyfriend. Perhaps she's more socially perceptive than you give her credit for. Absolutely not. You are fomenting out-of-game ill-feeling between the players. What you ought to have done (and perhaps still ought to do), is to say to your players "Sorry guys, that was my fault. I shouldn't have urged you to leave Milo behind. I knew that you were going to need him." First you criticise this guy for being a power-gamer. Then, when he tries role-playing, you recognise what he is doing, so you 1. Trick the players into a fatal OOC decision. 2. Foist the blame onto the power-gamer. 3. Kill off his girl-friend's character. 4. Encourage the other players to start bullying him in character for out-of-character reasons, blaming him for your mistake. 5. And dock him experience points for playing his character properly, a character that you vetted and approved when he suggested it. Now think about this carefully. What do you expect him to do? Regards, Agback [/QUOTE]
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