Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Player, DM, or PC call? (longish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Agback" data-source="post: 1013610" data-attributes="member: 5328"><p>Okay, then, I'll acquit you of malice in that instance.</p><p></p><p>But I still say that the thing with the traps, for which everyone is blaming either the rogue or his player, is in fact the result of <em>your</em> mistake. You said "If no one has a problem with it, Milo's not coming, but if you want him along, work out between you who'll run him and let me know." That's what caused it.</p><p></p><p>And I still say that you are making another mistake by encouraging the other players to mistreat Face-man on the assumption that he alone had a special responsibility to deal with traps, and that he alone had a special responsibility to warn the others that he does not have the 'Disable Device' skill. In fact the problem arose from an out-of-character decision (to go in without Milo) to which everyone was party, and for which if anyone bears a special responsibility it is you.</p><p></p><p>If the power-gamer is really either a power-gamer or a role-player his character will refuse to have anything further to do with a bunch nut-case who without any intelligible reason (in-character) force him to trigger traps and then blame him for the result. The character will leave, and if the player stays his best course will be to play a munchkin cleric or monk.</p><p></p><p>It seems from your subsequent posts that you are harbouring a lot of resentment for this player, and that several of your character-players are harbouring more. Deal with it out of game. Or tell the player he's not welcome any more. The way you are going you are letting it wreck your game.</p><p></p><p>You are deluding yourself if you think that your actions don't contribute to these outcomes. So long as you deny all responsibility for everything that happens you completely disempower yourself: after all, if your action have no consequences, you can't plan actions that will have good consequences. So if you want to fix this up, start by acknowledging your responsibility.</p><p></p><p>The thing you do, of suggesting a destructive course of action (such as leaving Milo behind, or having the other players take out their unreasonable malice by in-character action), encouraging the players to sign off blind, and then disavowing responsibility for the ensuing disaster, is very, very bad. You ought to stop doing it, even if you have to make a conscious effort over and over. When something falls into your province as GM (eg. adjudicating the actions of a temporary NPC, assessing experience penalties for proper roleplaying, encouraging party in-fighting) you ought to THINK, DECIDE, and ACCEPT RESPONSIBILITY. Instead you emote, hint, and pass the buck. It's the road to catastrophe.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1013610, member: 5328"] Okay, then, I'll acquit you of malice in that instance. But I still say that the thing with the traps, for which everyone is blaming either the rogue or his player, is in fact the result of [i]your[/i] mistake. You said "If no one has a problem with it, Milo's not coming, but if you want him along, work out between you who'll run him and let me know." That's what caused it. And I still say that you are making another mistake by encouraging the other players to mistreat Face-man on the assumption that he alone had a special responsibility to deal with traps, and that he alone had a special responsibility to warn the others that he does not have the 'Disable Device' skill. In fact the problem arose from an out-of-character decision (to go in without Milo) to which everyone was party, and for which if anyone bears a special responsibility it is you. If the power-gamer is really either a power-gamer or a role-player his character will refuse to have anything further to do with a bunch nut-case who without any intelligible reason (in-character) force him to trigger traps and then blame him for the result. The character will leave, and if the player stays his best course will be to play a munchkin cleric or monk. It seems from your subsequent posts that you are harbouring a lot of resentment for this player, and that several of your character-players are harbouring more. Deal with it out of game. Or tell the player he's not welcome any more. The way you are going you are letting it wreck your game. You are deluding yourself if you think that your actions don't contribute to these outcomes. So long as you deny all responsibility for everything that happens you completely disempower yourself: after all, if your action have no consequences, you can't plan actions that will have good consequences. So if you want to fix this up, start by acknowledging your responsibility. The thing you do, of suggesting a destructive course of action (such as leaving Milo behind, or having the other players take out their unreasonable malice by in-character action), encouraging the players to sign off blind, and then disavowing responsibility for the ensuing disaster, is very, very bad. You ought to stop doing it, even if you have to make a conscious effort over and over. When something falls into your province as GM (eg. adjudicating the actions of a temporary NPC, assessing experience penalties for proper roleplaying, encouraging party in-fighting) you ought to THINK, DECIDE, and ACCEPT RESPONSIBILITY. Instead you emote, hint, and pass the buck. It's the road to catastrophe. Regards, Agback [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player, DM, or PC call? (longish)
Top