Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Player, DM, or PC call? (longish)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ZSutherland" data-source="post: 1015412" data-attributes="member: 7638"><p>Thanks David, that little bit of sugar made the Agback's necessary but bitter medicine go down a bit easier.</p><p></p><p>Yes, I share some of the blame here. As Red Knight pointed out, I could have removed the traps. In fact, I thought about it (just as I thought about suggesting to them that they go get Milo). It would fit my MO, but their request before we started was a harder campaign. They don't want to be coddled anymore. Okay, so I didn't coddle them. Perhaps I should have done so anyway in this case, and we've not yet found that balance between how much they want to be coddled by the DM and how much they don't. That much I can easily discuss with them and we can come to a conclussion.</p><p></p><p>I've decided that before the next session, I'm going to start an open discussion OOC about what went wrong last time with the caveat that there's no finger pointing. We'll go around the table and say what we each individually could have done differently. I'll start with, "I could have modified the dungeon when I figured out you didn't have anyone with DD, or suggested OOC that you go back and get Milo." And then lead the discussion around the table. When it gets back to me, I'll say, "Okay, discuss, but you can't bring up anything that someone else didn't mention in their self-critique."</p><p></p><p>This will hopefully a) bring out that everyone bore some responsibility in what went wrong including me and that no one person is to blame and b) cool off the angry players while still (hopefully bringing up to the accused player what his mistakes as well). If necessary, at the end, I'll go back and mention some things I think they missed as a critique of how they could do better in the future. I may even give out a little bit of bonus exp for insightful responses.</p><p></p><p>Does anyone think that this is a better idea?</p><p></p><p>P.S. - Sorry it took me so long to get back to this thread, but I only have internet at work, and I was slammed most of the day today.</p><p></p><p>P.P.S - I went back and looked over my notes about last game (wrote the original post here at work) last night and recalled that some things were not quite as I remembered them. When asked if they wanted to take Milo, the other players asked the rogue in question if he thought we needed Milo and he said no. They took him at his word. Second, they didn't bully him into opening the door. They were in a room with four doors and when they discovered that one was trapped, they decided to try the others. He opted w/o warning anyone to open the door himself. It was after that that they tried to threaten him to get him to scout ahead, which he refused to do, hence the other problems. The other time he put them at risk was when confronted with a riddle that had to be answered out loud, they were all trying to work through it together except him. The riddle implied that a wrong answer would lead to disaster, but he blithely and again w/o warning or consulting them shouted out an answer. Turns out he was right, but I think that's when they started to get irked with him.</p><p></p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 1015412, member: 7638"] Thanks David, that little bit of sugar made the Agback's necessary but bitter medicine go down a bit easier. Yes, I share some of the blame here. As Red Knight pointed out, I could have removed the traps. In fact, I thought about it (just as I thought about suggesting to them that they go get Milo). It would fit my MO, but their request before we started was a harder campaign. They don't want to be coddled anymore. Okay, so I didn't coddle them. Perhaps I should have done so anyway in this case, and we've not yet found that balance between how much they want to be coddled by the DM and how much they don't. That much I can easily discuss with them and we can come to a conclussion. I've decided that before the next session, I'm going to start an open discussion OOC about what went wrong last time with the caveat that there's no finger pointing. We'll go around the table and say what we each individually could have done differently. I'll start with, "I could have modified the dungeon when I figured out you didn't have anyone with DD, or suggested OOC that you go back and get Milo." And then lead the discussion around the table. When it gets back to me, I'll say, "Okay, discuss, but you can't bring up anything that someone else didn't mention in their self-critique." This will hopefully a) bring out that everyone bore some responsibility in what went wrong including me and that no one person is to blame and b) cool off the angry players while still (hopefully bringing up to the accused player what his mistakes as well). If necessary, at the end, I'll go back and mention some things I think they missed as a critique of how they could do better in the future. I may even give out a little bit of bonus exp for insightful responses. Does anyone think that this is a better idea? P.S. - Sorry it took me so long to get back to this thread, but I only have internet at work, and I was slammed most of the day today. P.P.S - I went back and looked over my notes about last game (wrote the original post here at work) last night and recalled that some things were not quite as I remembered them. When asked if they wanted to take Milo, the other players asked the rogue in question if he thought we needed Milo and he said no. They took him at his word. Second, they didn't bully him into opening the door. They were in a room with four doors and when they discovered that one was trapped, they decided to try the others. He opted w/o warning anyone to open the door himself. It was after that that they tried to threaten him to get him to scout ahead, which he refused to do, hence the other problems. The other time he put them at risk was when confronted with a riddle that had to be answered out loud, they were all trying to work through it together except him. The riddle implied that a wrong answer would lead to disaster, but he blithely and again w/o warning or consulting them shouted out an answer. Turns out he was right, but I think that's when they started to get irked with him. Z [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player, DM, or PC call? (longish)
Top