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<blockquote data-quote="Committed Hero" data-source="post: 8970459" data-attributes="member: 15341"><p>Dungeon World's Fronts are a great way to run a dynamic sandbox (although there's nothing specifically powered by the apocalypse to them).</p><p></p><p>I've all but given up trying to think about contingencies that the players might try - they outbrain me. It's far more efficient to prep a situation in detail, and just have them figure out how to approach it.</p><p></p><p>If you have PCs with clear motivations, you should be allowed to lean on them to drive play forward - or at least present hooks that will in theory entice the players. It never hurts to remind them that you baited one with something in mind [insert your game master baiting pun here].</p></blockquote><p></p>
[QUOTE="Committed Hero, post: 8970459, member: 15341"] Dungeon World's Fronts are a great way to run a dynamic sandbox (although there's nothing specifically powered by the apocalypse to them). I've all but given up trying to think about contingencies that the players might try - they outbrain me. It's far more efficient to prep a situation in detail, and just have them figure out how to approach it. If you have PCs with clear motivations, you should be allowed to lean on them to drive play forward - or at least present hooks that will in theory entice the players. It never hurts to remind them that you baited one with something in mind [insert your game master baiting pun here]. [/QUOTE]
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