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<blockquote data-quote="aco175" data-source="post: 8970600" data-attributes="member: 27385"><p>I find that if I want to stick away from a railroad or linear adventure, I would make my own campaign and not use a published one. Say you are running a 5e campaign and the group wants to run through Tyranny of Dragons or Princes of the Apocalypse. Everyone should know that this is a whole campaign based on dragons or elemental cults and that there is not much of the campaign book that is not focused on that. The players may have choices, but they are more limited and defined from the book. </p><p></p><p>I can make my own campaign to give more freedom to the players and still have some sort of campaign plot or structure. This may require a lot more work for the DM and I may not have the time or ambition, or skills for some, to make it work. One of the solutions is to play smaller modules that are more site based or only limited to a level or two over a campaign book. A few smaller modules can be strung together and leave places for the players to make choices. I would have an easier time if the PCs just finished the Phandelvar box and chose between going to a pirate adventure or an evil cult of demons adventure. I might have the two small modules and can bait hooks to go to either in a way that I cannot in a level 1-20 campaign book.</p></blockquote><p></p>
[QUOTE="aco175, post: 8970600, member: 27385"] I find that if I want to stick away from a railroad or linear adventure, I would make my own campaign and not use a published one. Say you are running a 5e campaign and the group wants to run through Tyranny of Dragons or Princes of the Apocalypse. Everyone should know that this is a whole campaign based on dragons or elemental cults and that there is not much of the campaign book that is not focused on that. The players may have choices, but they are more limited and defined from the book. I can make my own campaign to give more freedom to the players and still have some sort of campaign plot or structure. This may require a lot more work for the DM and I may not have the time or ambition, or skills for some, to make it work. One of the solutions is to play smaller modules that are more site based or only limited to a level or two over a campaign book. A few smaller modules can be strung together and leave places for the players to make choices. I would have an easier time if the PCs just finished the Phandelvar box and chose between going to a pirate adventure or an evil cult of demons adventure. I might have the two small modules and can bait hooks to go to either in a way that I cannot in a level 1-20 campaign book. [/QUOTE]
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