Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Player-driven campaigns and developing strong stories
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Whizbang Dustyboots" data-source="post: 8970746" data-attributes="member: 11760"><p>I have a campaign that's been running (via play by post) since 2006, with off-shot campaigns and live games as well.</p><p></p><p>I started in a sandbox fashion, with a player-facing wiki, and created a hometown with some problems, sitting at what looks like a pivotal moment in its history, and sprinkled about six to eight interesting locales around town, some of them ruins, some actively inhabited areas, some big question marks. I knew what each of them had going on, in broad strokes, and let the players go.</p><p></p><p>They bit on the simplest hook I put in front of them and then, in the second adventure, stumbled across a hook for another area, which they bit on and things immediately snowballed, forming a coherent campaign arc that ran for many levels. Once things snowballed, there was a very clear story arc laid out for everyone, even if the stops along the way were surprises to all of us.</p><p></p><p>They're now on the other side of the continent, following up remaining threads from the first arc and the original mystery I put in front of them, but I have at least one player who still wonders about a question mark area outside their home town. At some point, I expect some of the PCs to return to check it out, or next generation characters to follow up on it in a subsequent campaign.</p><p></p><p>So, I'm not sure I could replicate this success again, but it worked very well the first time, and is probably the model I'd use if I was starting from scratch again.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 8970746, member: 11760"] I have a campaign that's been running (via play by post) since 2006, with off-shot campaigns and live games as well. I started in a sandbox fashion, with a player-facing wiki, and created a hometown with some problems, sitting at what looks like a pivotal moment in its history, and sprinkled about six to eight interesting locales around town, some of them ruins, some actively inhabited areas, some big question marks. I knew what each of them had going on, in broad strokes, and let the players go. They bit on the simplest hook I put in front of them and then, in the second adventure, stumbled across a hook for another area, which they bit on and things immediately snowballed, forming a coherent campaign arc that ran for many levels. Once things snowballed, there was a very clear story arc laid out for everyone, even if the stops along the way were surprises to all of us. They're now on the other side of the continent, following up remaining threads from the first arc and the original mystery I put in front of them, but I have at least one player who still wonders about a question mark area outside their home town. At some point, I expect some of the PCs to return to check it out, or next generation characters to follow up on it in a subsequent campaign. So, I'm not sure I could replicate this success again, but it worked very well the first time, and is probably the model I'd use if I was starting from scratch again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player-driven campaigns and developing strong stories
Top