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<blockquote data-quote="hawkeyefan" data-source="post: 8970756" data-attributes="member: 6785785"><p>It is different, though, that was my point. I can read about Greyhawk or Duskvol. I likely already have. I know things about those worlds that don't require the GM to tell me... I can and should have expectations about what will be present in the setting. Much like my character would have such knowledge. I don't need the GM to be a cypher for everything about the setting. </p><p></p><p>With a GM's world... where the creation of the world has been deemed their responsibility... that's far less true. Yes, they can provide some kind of primer or something. But there are simply going to be gaps. There's also likely to be reluctance to allow things to play out as a result of play. I know I've done my fair share of villain-protecting hijinks because the bad guy didn't live up to be the threat I saw them to be. There can be an impulse to protect the things we've created. As I said, I know I've done this and I expect I am not unique in that way. </p><p></p><p>Agreement is needed for functional play. But I think getting to something that's more player driven as described in the OP takes more than just agreement.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8970756, member: 6785785"] It is different, though, that was my point. I can read about Greyhawk or Duskvol. I likely already have. I know things about those worlds that don't require the GM to tell me... I can and should have expectations about what will be present in the setting. Much like my character would have such knowledge. I don't need the GM to be a cypher for everything about the setting. With a GM's world... where the creation of the world has been deemed their responsibility... that's far less true. Yes, they can provide some kind of primer or something. But there are simply going to be gaps. There's also likely to be reluctance to allow things to play out as a result of play. I know I've done my fair share of villain-protecting hijinks because the bad guy didn't live up to be the threat I saw them to be. There can be an impulse to protect the things we've created. As I said, I know I've done this and I expect I am not unique in that way. Agreement is needed for functional play. But I think getting to something that's more player driven as described in the OP takes more than just agreement. [/QUOTE]
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