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<blockquote data-quote="bloodtide" data-source="post: 8971445" data-attributes="member: 6684958"><p>This does not work for a lot of players though. The half of players who don't role play in-universe much or not at all. If your a player role playing a character that is a willing member of a group and a higher up of the group orders you to do something: you do it. There is no Star Trek/Stargate epsiode where the characters whine and cry like babies because they don't want to do something and they demand another mission. Though this is common with a good half of the players out there. </p><p></p><p>And no matter how you wrap it up: It is still just the DM telling the players what to do.</p><p></p><p></p><p>It's similar all over. I find the best game is one where all the players pick something they want to do and then dive into full emerssion deep role play to do it. Sadly, this does not happen often. To often many players only think they want to do something, but as soon as the game starts they discover it might take work and effort and bail out. </p><p></p><p>100% times worse, is the players will just have the characters sit in a bar and ask the DM, "um so are there any quests to do?"</p><p></p><p>But for some positive advise: if you really want any type of player, you really just have to make them. By far it is much easier to find a non gamer and teach them to be your sort of player. A lot harder is to de-program a current gamer. Either way it will take a lot of time. And most often you can't just "talk" to the person for a couple minutes and suddenly change them or have them see the light. And as most players will be unwilling to do anything else, the only way to do this is during game play. </p><p></p><p>I should stress it will also only work if the player wants to change.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8971445, member: 6684958"] This does not work for a lot of players though. The half of players who don't role play in-universe much or not at all. If your a player role playing a character that is a willing member of a group and a higher up of the group orders you to do something: you do it. There is no Star Trek/Stargate epsiode where the characters whine and cry like babies because they don't want to do something and they demand another mission. Though this is common with a good half of the players out there. And no matter how you wrap it up: It is still just the DM telling the players what to do. It's similar all over. I find the best game is one where all the players pick something they want to do and then dive into full emerssion deep role play to do it. Sadly, this does not happen often. To often many players only think they want to do something, but as soon as the game starts they discover it might take work and effort and bail out. 100% times worse, is the players will just have the characters sit in a bar and ask the DM, "um so are there any quests to do?" But for some positive advise: if you really want any type of player, you really just have to make them. By far it is much easier to find a non gamer and teach them to be your sort of player. A lot harder is to de-program a current gamer. Either way it will take a lot of time. And most often you can't just "talk" to the person for a couple minutes and suddenly change them or have them see the light. And as most players will be unwilling to do anything else, the only way to do this is during game play. I should stress it will also only work if the player wants to change. [/QUOTE]
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