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Player-driven campaigns and developing strong stories
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8973433" data-attributes="member: 82106"><p>Its always a good example. I've only been in one (now fairly long) BitD campaign, but nobody ever TOLD us what we were doing, AT ALL. Each week we got together, the players started doing stuff, and we came up with a score. Now, often, these scores might be something like "Oh, we're at war with this other crew, and there's also this clock that has 3 ticks left before 'bad thing' happens!" So whatever we do is likely going to have to address at least one of those situations, somehow. Maybe if we're clever we pull off a score that handles BOTH. We're just going to start coming up with stuff, like ideas about what is going on in Doskvol today, etc. The GM is probably going to say a few things, maybe give his take on what's feasible, give us some facts to work with, or just his idea of what might happen next. I don't think there was EVER a score that started out with the GM telling us what score we had for this week, or even a list of options. Maybe it was something like "Oh, guys, remember you were going to do X?" or "that bank still hasn't been robbed!" etc. So, the players, at least in this campaign, have been in TOTAL control of where things went next. </p><p></p><p>Mostly what happens in BitD is we would get hard up in the middle of a nasty fight and ask for a Devil's Bargain so we could get an extra die. The bargain would always make our lives more complicated, as does fallout from scores, entanglement rolls, and sometimes just plain old "you failed a check, here's a consequence." So, the way BitD works, stuff always builds up. Over time you make enemies, allies, get resources, create problems, etc. The crew has to spin all these plates, and 95% of "where is the story coming from" comes from all those spinning plates. If you don't pay off the Grinders they're going to come over and bust your heads pretty soon (clock). If you don't catch that pickpocket you fingered for that job the Bluecoats are going to come over and bust your heads. Eeennny, meeny, minie, moe! lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8973433, member: 82106"] Its always a good example. I've only been in one (now fairly long) BitD campaign, but nobody ever TOLD us what we were doing, AT ALL. Each week we got together, the players started doing stuff, and we came up with a score. Now, often, these scores might be something like "Oh, we're at war with this other crew, and there's also this clock that has 3 ticks left before 'bad thing' happens!" So whatever we do is likely going to have to address at least one of those situations, somehow. Maybe if we're clever we pull off a score that handles BOTH. We're just going to start coming up with stuff, like ideas about what is going on in Doskvol today, etc. The GM is probably going to say a few things, maybe give his take on what's feasible, give us some facts to work with, or just his idea of what might happen next. I don't think there was EVER a score that started out with the GM telling us what score we had for this week, or even a list of options. Maybe it was something like "Oh, guys, remember you were going to do X?" or "that bank still hasn't been robbed!" etc. So, the players, at least in this campaign, have been in TOTAL control of where things went next. Mostly what happens in BitD is we would get hard up in the middle of a nasty fight and ask for a Devil's Bargain so we could get an extra die. The bargain would always make our lives more complicated, as does fallout from scores, entanglement rolls, and sometimes just plain old "you failed a check, here's a consequence." So, the way BitD works, stuff always builds up. Over time you make enemies, allies, get resources, create problems, etc. The crew has to spin all these plates, and 95% of "where is the story coming from" comes from all those spinning plates. If you don't pay off the Grinders they're going to come over and bust your heads pretty soon (clock). If you don't catch that pickpocket you fingered for that job the Bluecoats are going to come over and bust your heads. Eeennny, meeny, minie, moe! lol. [/QUOTE]
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