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<blockquote data-quote="AbdulAlhazred" data-source="post: 8973462" data-attributes="member: 82106"><p>I don't even think it was about 'wanting'. Now and then we would remark that we weren't doing much in the way of paid assassinations, and a couple times we even thought up a score that met that criteria, but mostly the game was driving US. I mean, I'd say its about like your in a car plunging down a steep slope. Yeah, you can steer, you can apply the brakes, maybe you can kinda pick a direction things will go in, but you ARE going down that hill! Not to say we didn't make important decisions. A lot of them though were simply things like "well, I can't convince this guy to be my friend, screw it I push him off the cliff!" or "I'm about to die so I submit to the power of She Who Slays in Darkness and kill everything around me!" Both of those created a bunch of fallout for my character and shaped him and his story. Neither involved any planning or deliberation. You will reach a point where something must happen, and something does...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8973462, member: 82106"] I don't even think it was about 'wanting'. Now and then we would remark that we weren't doing much in the way of paid assassinations, and a couple times we even thought up a score that met that criteria, but mostly the game was driving US. I mean, I'd say its about like your in a car plunging down a steep slope. Yeah, you can steer, you can apply the brakes, maybe you can kinda pick a direction things will go in, but you ARE going down that hill! Not to say we didn't make important decisions. A lot of them though were simply things like "well, I can't convince this guy to be my friend, screw it I push him off the cliff!" or "I'm about to die so I submit to the power of She Who Slays in Darkness and kill everything around me!" Both of those created a bunch of fallout for my character and shaped him and his story. Neither involved any planning or deliberation. You will reach a point where something must happen, and something does... [/QUOTE]
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