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<blockquote data-quote="Yora" data-source="post: 8973993" data-attributes="member: 6670763"><p>I had a thought that somehow never occured to me, as it goes against the orthodox puritanian model of a true sandbox, but what if the PCs don't start out as new nobodies with no reputation and no involvement in anything?</p><p>There could easily be people out looking for them and planning to hand out some pain or other major nuisance when they find them?</p><p>Frequently this shows up as someone more powerful and lots of goons forcing the PCs to go on an adventure doing a specific thing, if they want to or not. Which of course is really not player-driven. But even when you go with the old (and perhaps tired) of "You own this dangerous guy a lot of money", it does not need to be that the players do a specific task to get the debt cleared, but just deliver the money by whichever means they can think of.</p><p>If the PCs primary goal is to stay alive and keep their possessions, heading away from all the action is a sensible approach. But when trouble is already coming for you and will keep looking for you, then that changes the whole situation comppetely. Various places now become much more dangerous for the PCs specifically even if they are not particularly so for other people, and the PCs already have good reasons to look for opportunities to team up with the enemies of their enemies.</p></blockquote><p></p>
[QUOTE="Yora, post: 8973993, member: 6670763"] I had a thought that somehow never occured to me, as it goes against the orthodox puritanian model of a true sandbox, but what if the PCs don't start out as new nobodies with no reputation and no involvement in anything? There could easily be people out looking for them and planning to hand out some pain or other major nuisance when they find them? Frequently this shows up as someone more powerful and lots of goons forcing the PCs to go on an adventure doing a specific thing, if they want to or not. Which of course is really not player-driven. But even when you go with the old (and perhaps tired) of "You own this dangerous guy a lot of money", it does not need to be that the players do a specific task to get the debt cleared, but just deliver the money by whichever means they can think of. If the PCs primary goal is to stay alive and keep their possessions, heading away from all the action is a sensible approach. But when trouble is already coming for you and will keep looking for you, then that changes the whole situation comppetely. Various places now become much more dangerous for the PCs specifically even if they are not particularly so for other people, and the PCs already have good reasons to look for opportunities to team up with the enemies of their enemies. [/QUOTE]
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