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General Tabletop Discussion
*TTRPGs General
Player-driven campaigns and developing strong stories
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<blockquote data-quote="dersplotter" data-source="post: 8973998" data-attributes="member: 7037777"><p>I think you've committed an important fallacy.</p><p></p><p>You see you are confusing 'player driven' with 'character driven'. The two things are not the same thing. You can have a campaign that is driven by the personalities of the characters and that the issue that is always being tested is the personality of the characters and personality conflicts by the characters. But the fact that your plot is "character driven" doesn't mean that your game is necessarily player driven or that character driven stories are the only way to have player driven games. Players and characters aren't the same thing. It's important to keep that distinction.</p><p></p><p>Concluding, on whatever basis, that the games are not character driven isn't telling us whether they are player-driven. And therefore your conclusions, founded as they are on nothing but assertion, seems both to miss the point and orthogonal to any question of player-driven play.</p><p></p><p>I'm quite sure you are extremely versed in mistaking player-driven play for illusionism and railroading, however. But very, very far from versed in any sort of narrativist, story now or actual player-driven play.</p></blockquote><p></p>
[QUOTE="dersplotter, post: 8973998, member: 7037777"] I think you've committed an important fallacy. You see you are confusing 'player driven' with 'character driven'. The two things are not the same thing. You can have a campaign that is driven by the personalities of the characters and that the issue that is always being tested is the personality of the characters and personality conflicts by the characters. But the fact that your plot is "character driven" doesn't mean that your game is necessarily player driven or that character driven stories are the only way to have player driven games. Players and characters aren't the same thing. It's important to keep that distinction. Concluding, on whatever basis, that the games are not character driven isn't telling us whether they are player-driven. And therefore your conclusions, founded as they are on nothing but assertion, seems both to miss the point and orthogonal to any question of player-driven play. I'm quite sure you are extremely versed in mistaking player-driven play for illusionism and railroading, however. But very, very far from versed in any sort of narrativist, story now or actual player-driven play. [/QUOTE]
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