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Player-driven campaigns and developing strong stories
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<blockquote data-quote="hawkeyefan" data-source="post: 8974574" data-attributes="member: 6785785"><p>Sure, and there would be any number of games and/or GMs that would suit. I’m not challenging anyone’s preference in this thread. I’m simply saying that the kind of game [USER=6670763]@Yora[/USER] described in the OP is possible. </p><p></p><p>Having said that, I don’t know how much of the difference we can attribute to the “lifting” you mention here. It assumes greater effort on the part of the players. I don’t know if that’s always the case. </p><p></p><p>It may be, but it may not. For instance, I’ve played in plenty of trad games where the play group simply could not figure out what they were “supposed” to be doing, despite great effort toward that. I’ve certainly found such games harder than many others. I’ve also found GMing such games to be far more challenging in many ways. And less so in others.</p><p></p><p>I think it’s too subjective to attribute it to anything other than preference.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8974574, member: 6785785"] Sure, and there would be any number of games and/or GMs that would suit. I’m not challenging anyone’s preference in this thread. I’m simply saying that the kind of game [USER=6670763]@Yora[/USER] described in the OP is possible. Having said that, I don’t know how much of the difference we can attribute to the “lifting” you mention here. It assumes greater effort on the part of the players. I don’t know if that’s always the case. It may be, but it may not. For instance, I’ve played in plenty of trad games where the play group simply could not figure out what they were “supposed” to be doing, despite great effort toward that. I’ve certainly found such games harder than many others. I’ve also found GMing such games to be far more challenging in many ways. And less so in others. I think it’s too subjective to attribute it to anything other than preference. [/QUOTE]
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