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<blockquote data-quote="lazarus1020" data-source="post: 3450896" data-attributes="member: 51085"><p>I don't think telling a player no is a bad thing. If I ran my games by your rule the party would fall by the wayside to one dominant player. How can a player not try to take advantage of the game if there are no rules to keep his desires in check. Almost everybody has played with a person who wanted to be the focus and usually the rules are the only thing that holds them back. I would also wonder how much fun the other characters are having if after a long journey to find the BBG and only watch as he falls in the first round to another character. It is supposed to be a team effort and letting a player have anything they want does not really help create an atmosphere of interdependence.</p><p></p><p>I think I was a great player before I became the DM of my group and have been well received when I have played a couple games with friends. I have a good understanding of the rules but more importantly I know the hardships a DM faces in running a group. It is not easy for a DM to run a campaign sometimes and it helps when a DM has players who have experience. I personally have always felt that a long hard battle fought at the end of an adventure was the most exciting part and would feel cheated if it was over in moments.</p></blockquote><p></p>
[QUOTE="lazarus1020, post: 3450896, member: 51085"] I don't think telling a player no is a bad thing. If I ran my games by your rule the party would fall by the wayside to one dominant player. How can a player not try to take advantage of the game if there are no rules to keep his desires in check. Almost everybody has played with a person who wanted to be the focus and usually the rules are the only thing that holds them back. I would also wonder how much fun the other characters are having if after a long journey to find the BBG and only watch as he falls in the first round to another character. It is supposed to be a team effort and letting a player have anything they want does not really help create an atmosphere of interdependence. I think I was a great player before I became the DM of my group and have been well received when I have played a couple games with friends. I have a good understanding of the rules but more importantly I know the hardships a DM faces in running a group. It is not easy for a DM to run a campaign sometimes and it helps when a DM has players who have experience. I personally have always felt that a long hard battle fought at the end of an adventure was the most exciting part and would feel cheated if it was over in moments. [/QUOTE]
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