Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Player Enablement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryan77" data-source="post: 3451181" data-attributes="member: 18701"><p>I think some of you guys are overanalyzing what Sam500 is referring to when he says, "Consider yes".</p><p></p><p>I also try to be a "consider yes" type of DM. My best friend who got me into D&D was a "mostly no" DM. Sure, a players ideas or things he wants from the game might seem lame to the DM, but think of it from the players point of view.</p><p></p><p>My "No" DM <strong>never</strong> let me get away with any of my "clever" ideas. Sure, he may have thought it was lame, but I thought it was creative. If a player thinks outside of the box in hopes of getting the group out of a situation, allow it to work sometimes. Don't go out of <strong>your</strong> way just to thwart that players idea because you think it's dumb. I've learned that most of the things players do are dumb & would look extremely silly if we saw it being done in a movie. But I promise that if a player can get away with a "clever" plan to save the group, that player will remember that moment and he'll think you were a good DM that ran a fun game.</p><p></p><p>That doesn't mean you have to change your campaign to cater to a player in order to say "yes". If dolphin ninja skeletons aren't something you want players to play as, then common sense tells you that you don't need to consider yes. But if players are supposed to storm a temple and one of them says, "I ask the leader of the Elven tribe we became friends with if he can send a few of his warriors with us to help storm the tower"....consider saying yes so the players feel like the world is alive and they can influence things around them.</p><p></p><p>Saying no just because you don't want the raid to be easier for the PC's with NPC's helping them can make your world feel static and the players might not enjoy your world as much as they would if they could've said, "Remember that time we hired the elves to help us storm the temple!?! The BBEG never saw that coming!"</p><p></p><p>Or if a player wants something, consider giving it to him. I just did this last session. I don't give out many magical items in my game. I let a player start his new PC with a bag of holding. Then I ran a module that included a bag of holding as loot. Then a few sessions ago, another PC wanted a bag of holding to her extra gear in. I really hated the idea of a group finding THREE bags of holding when just 1 bag of holding is supposed to be a rare find in my campaign. But I knew it would make her really happy, it wasn't game breaking, and I charged her 1.5 times as much as it cost. Seeing her face light up at the next session when I told her she managed to find an NPC that could get her a bag of holding was worth it.</p><p></p><p>So say yes if it will make a player enjoy your game more. But still say no if it's going to turn your game into something you didn't want.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3451181, member: 18701"] I think some of you guys are overanalyzing what Sam500 is referring to when he says, "Consider yes". I also try to be a "consider yes" type of DM. My best friend who got me into D&D was a "mostly no" DM. Sure, a players ideas or things he wants from the game might seem lame to the DM, but think of it from the players point of view. My "No" DM [b]never[/b] let me get away with any of my "clever" ideas. Sure, he may have thought it was lame, but I thought it was creative. If a player thinks outside of the box in hopes of getting the group out of a situation, allow it to work sometimes. Don't go out of [b]your[/b] way just to thwart that players idea because you think it's dumb. I've learned that most of the things players do are dumb & would look extremely silly if we saw it being done in a movie. But I promise that if a player can get away with a "clever" plan to save the group, that player will remember that moment and he'll think you were a good DM that ran a fun game. That doesn't mean you have to change your campaign to cater to a player in order to say "yes". If dolphin ninja skeletons aren't something you want players to play as, then common sense tells you that you don't need to consider yes. But if players are supposed to storm a temple and one of them says, "I ask the leader of the Elven tribe we became friends with if he can send a few of his warriors with us to help storm the tower"....consider saying yes so the players feel like the world is alive and they can influence things around them. Saying no just because you don't want the raid to be easier for the PC's with NPC's helping them can make your world feel static and the players might not enjoy your world as much as they would if they could've said, "Remember that time we hired the elves to help us storm the temple!?! The BBEG never saw that coming!" Or if a player wants something, consider giving it to him. I just did this last session. I don't give out many magical items in my game. I let a player start his new PC with a bag of holding. Then I ran a module that included a bag of holding as loot. Then a few sessions ago, another PC wanted a bag of holding to her extra gear in. I really hated the idea of a group finding THREE bags of holding when just 1 bag of holding is supposed to be a rare find in my campaign. But I knew it would make her really happy, it wasn't game breaking, and I charged her 1.5 times as much as it cost. Seeing her face light up at the next session when I told her she managed to find an NPC that could get her a bag of holding was worth it. So say yes if it will make a player enjoy your game more. But still say no if it's going to turn your game into something you didn't want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player Enablement
Top