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<blockquote data-quote="Metus" data-source="post: 3451202" data-attributes="member: 185"><p>I'm a "consider no" DM. I rule in favor of the rules over myself or my players because I value objectivity and want things to be fair. Maybe not nice, but fair. The reason for that is primarily due to the way I enjoy playing - I want to know that the DM will be an arbitrator for the rules without actively trying to screw me over OR help me. I want to know that if I succeed, I have done so due to my tactics and skillset and decisions, and yes, perhaps some luck.</p><p></p><p>Handing things out willy-nilly and bending/breaking the rules to favor the PCs seems patronizing. I feel like I'm patronizing the players when I'm the DM, and I feel like I'm being patronized when I'm the player. I'm not a child, I don't need someone to hold my hand and protect me from bad outcomes. I want to earn my outcome, good or bad, and I want my players to do the same. I don't try to actively screw them over, but I never "enable" them either.</p><p></p><p></p><p></p><p>This is defintely a "consider no" decision for me. Who knows what kind of wackiness they could introduce. Perhaps they sold the bag of holding, perhaps they sold all three, received more money then they were supposed to have at their level, then purchased something unbalancing. Then I've enabled the players to unbalance the game and ruleset, and I consider myself to have failed as a DM.</p></blockquote><p></p>
[QUOTE="Metus, post: 3451202, member: 185"] I'm a "consider no" DM. I rule in favor of the rules over myself or my players because I value objectivity and want things to be fair. Maybe not nice, but fair. The reason for that is primarily due to the way I enjoy playing - I want to know that the DM will be an arbitrator for the rules without actively trying to screw me over OR help me. I want to know that if I succeed, I have done so due to my tactics and skillset and decisions, and yes, perhaps some luck. Handing things out willy-nilly and bending/breaking the rules to favor the PCs seems patronizing. I feel like I'm patronizing the players when I'm the DM, and I feel like I'm being patronized when I'm the player. I'm not a child, I don't need someone to hold my hand and protect me from bad outcomes. I want to earn my outcome, good or bad, and I want my players to do the same. I don't try to actively screw them over, but I never "enable" them either. This is defintely a "consider no" decision for me. Who knows what kind of wackiness they could introduce. Perhaps they sold the bag of holding, perhaps they sold all three, received more money then they were supposed to have at their level, then purchased something unbalancing. Then I've enabled the players to unbalance the game and ruleset, and I consider myself to have failed as a DM. [/QUOTE]
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