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<blockquote data-quote="Metus" data-source="post: 3451407" data-attributes="member: 185"><p>I probably should've clarified more on my take on sam500's point.</p><p></p><p>He stated that, "I'm noticing more and more GM's turning to the rules too much to decide what happens in game." I'm a "consider no" GM if it ever goes against the rules. I turn to the rules ALL the time, with my mission to have it as accurate and as balanced as possible.</p><p></p><p>There are rules governing magical items, which is item cost and caster level, the latter referenced by Andy Collins in MiC as to when players should receive an item, around about. As well, there are rules governing the wealth availability in cities (DMG pg. 137). "Anything having a price under that limit is most likely available... while exceptions are certainly possible, these exceptions are temporary." Moreover, there are wealth guidelines for players, as given on page 135 of the DMG.</p><p></p><p>What I am saying is that I am a "consider no" if it ever goes against the rules or the spirit of the rules, referencing sam500 as saying GMs turning to the rules "too much" to decide what happens in game. I decide all the time in accordance with the rules.</p><p></p><p></p><p></p><p></p><p>Correct. If they are a) in an appropriate-sized city as in accordance with the rules, and b) have the appropriate amount of wealth as governed by the character wealth level as per the rules, then yes. I think that the rules explicitly manage what the players can and cannot purchase by wealth availability both for the towns and for the characters themselves.</p><p></p><p></p><p></p><p>I apologize if you took it as a criticism; a flaw of using a direct reference. I say if it works for you, go for it. I'm simply saying that if it breaks the wealth barrier as given to me by the DMG, then it is an always "consider no" for me, regardless of what the player wants.</p><p></p><p></p><p></p><p>First and foremost, I would be very, very wary about temporarily increasing the base cost of a price for almost anything, simply because the rules have given me a price, and I would need a good reason to change it.</p><p></p><p>That being said, what I took from your original post was, "I let a player start his new PC with a bag of holding." That's what concerned me. I assumed, perhaps incorrectly, that the new PC was first level. The cheapest bag of holding is Type I (DMG pg. 248) given a price of 2,500 gp. What I would be an always "consider no" DM about is having a 1st level PC start with an item with a market value of 2,500 gp, which is almost the wealth amount he should have at 3rd level. If he decides to sell it for half, at 1,250 gp, then he has slightly more gp then he should have for his entire first level.</p></blockquote><p></p>
[QUOTE="Metus, post: 3451407, member: 185"] I probably should've clarified more on my take on sam500's point. He stated that, "I'm noticing more and more GM's turning to the rules too much to decide what happens in game." I'm a "consider no" GM if it ever goes against the rules. I turn to the rules ALL the time, with my mission to have it as accurate and as balanced as possible. There are rules governing magical items, which is item cost and caster level, the latter referenced by Andy Collins in MiC as to when players should receive an item, around about. As well, there are rules governing the wealth availability in cities (DMG pg. 137). "Anything having a price under that limit is most likely available... while exceptions are certainly possible, these exceptions are temporary." Moreover, there are wealth guidelines for players, as given on page 135 of the DMG. What I am saying is that I am a "consider no" if it ever goes against the rules or the spirit of the rules, referencing sam500 as saying GMs turning to the rules "too much" to decide what happens in game. I decide all the time in accordance with the rules. Correct. If they are a) in an appropriate-sized city as in accordance with the rules, and b) have the appropriate amount of wealth as governed by the character wealth level as per the rules, then yes. I think that the rules explicitly manage what the players can and cannot purchase by wealth availability both for the towns and for the characters themselves. I apologize if you took it as a criticism; a flaw of using a direct reference. I say if it works for you, go for it. I'm simply saying that if it breaks the wealth barrier as given to me by the DMG, then it is an always "consider no" for me, regardless of what the player wants. First and foremost, I would be very, very wary about temporarily increasing the base cost of a price for almost anything, simply because the rules have given me a price, and I would need a good reason to change it. That being said, what I took from your original post was, "I let a player start his new PC with a bag of holding." That's what concerned me. I assumed, perhaps incorrectly, that the new PC was first level. The cheapest bag of holding is Type I (DMG pg. 248) given a price of 2,500 gp. What I would be an always "consider no" DM about is having a 1st level PC start with an item with a market value of 2,500 gp, which is almost the wealth amount he should have at 3rd level. If he decides to sell it for half, at 1,250 gp, then he has slightly more gp then he should have for his entire first level. [/QUOTE]
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