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<blockquote data-quote="hong" data-source="post: 3451710" data-attributes="member: 537"><p>I think it's basically about being flexible. Game balance is well and good, but breaking the rules doesn't have to adversely impact balance.</p><p></p><p>Eg new campaign, and a player wanted to play a dragon shaman. It's a decent class balance-wise, but I find the concept of gaining a bunch of draconic abilities because you follow a dragon to be rather cheesy in flavour terms. It's like saying that because you worship Heironeous, you eventually gain wings and become a celestial.</p><p></p><p>Instead of saying no, I allowed the class but changed it to be a geomantic channeller:</p><ul> <li data-xf-list-type="ul">Insert flavour text very similar to druid</li> <li data-xf-list-type="ul">Remove alignment prereq (or use druid)</li> <li data-xf-list-type="ul">Class skills: choose one set</li> <li data-xf-list-type="ul">Spirit aura (draconic aura): choose one energy type for resistance, energy shield; you become immune at 9th</li> <li data-xf-list-type="ul">Spirit (draconic) adaptation at 3rd, 13th: choose one special ability</li> <li data-xf-list-type="ul">Breath weapon at 4th level becomes a line of geomantic energy (untyped) cast from your fingertips, like earthbolt spell from OA</li> <li data-xf-list-type="ul">Remove draconic resolve</li> <li data-xf-list-type="ul">Draconic wings at 19th level becomes one of fly 60' (no wings), burrow 30' or swim 30' speed</li> </ul><p>Overall still a decent class, and this time with a flavour I find much more to my taste. The player is happy, I'm happy, and game balance is preserved.</p></blockquote><p></p>
[QUOTE="hong, post: 3451710, member: 537"] I think it's basically about being flexible. Game balance is well and good, but breaking the rules doesn't have to adversely impact balance. Eg new campaign, and a player wanted to play a dragon shaman. It's a decent class balance-wise, but I find the concept of gaining a bunch of draconic abilities because you follow a dragon to be rather cheesy in flavour terms. It's like saying that because you worship Heironeous, you eventually gain wings and become a celestial. Instead of saying no, I allowed the class but changed it to be a geomantic channeller: [list] [*]Insert flavour text very similar to druid [*]Remove alignment prereq (or use druid) [*]Class skills: choose one set [*]Spirit aura (draconic aura): choose one energy type for resistance, energy shield; you become immune at 9th [*]Spirit (draconic) adaptation at 3rd, 13th: choose one special ability [*]Breath weapon at 4th level becomes a line of geomantic energy (untyped) cast from your fingertips, like earthbolt spell from OA [*]Remove draconic resolve [*]Draconic wings at 19th level becomes one of fly 60' (no wings), burrow 30' or swim 30' speed [/list] Overall still a decent class, and this time with a flavour I find much more to my taste. The player is happy, I'm happy, and game balance is preserved. [/QUOTE]
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