Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Player "Engagement" and Self-Selecting What We Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="innerdude" data-source="post: 5464054" data-attributes="member: 85870"><p>The day after our play session last week, my wife made an incredibly interesting observation about our play group. </p><p></p><p>She mentioned that she had been having a hard time roleplaying her character that past week because she felt that one of the other players was trying to control all of the in-game action. She said something to the effect of, "It seems to me that Player X isn't really interested in <em>playing</em> the game, he's more interested in <em>controlling</em> it. He's not interested in interacting with the game world, or on a character-to-character level, he's interested in interacting with the <em>rules</em> to achieve an <em>outcome</em>. To him, 'winning the game' means that his character always makes the most precise, rational, likely-to-succeed choice, the one that demonstrates how great he is at 'mastering the game.'" </p><p></p><p>And it got me thinking about how we as players choose to <em>interact, </em>or at what level do most RPG players choose to interact with the game? </p><p></p><p>In some ways it may be similar to the whole "Player Types" outlined in the GM guides for various games, but to me it seems to reveal something more. It's not just about talking about what each player type "wants to get out of the game," but about the <em>core emotional motivation</em> behind it.</p></blockquote><p></p>
[QUOTE="innerdude, post: 5464054, member: 85870"] The day after our play session last week, my wife made an incredibly interesting observation about our play group. She mentioned that she had been having a hard time roleplaying her character that past week because she felt that one of the other players was trying to control all of the in-game action. She said something to the effect of, "It seems to me that Player X isn't really interested in [I]playing[/I] the game, he's more interested in [I]controlling[/I] it. He's not interested in interacting with the game world, or on a character-to-character level, he's interested in interacting with the [I]rules[/I] to achieve an [I]outcome[/I]. To him, 'winning the game' means that his character always makes the most precise, rational, likely-to-succeed choice, the one that demonstrates how great he is at 'mastering the game.'" And it got me thinking about how we as players choose to [I]interact, [/I]or at what level do most RPG players choose to interact with the game? In some ways it may be similar to the whole "Player Types" outlined in the GM guides for various games, but to me it seems to reveal something more. It's not just about talking about what each player type "wants to get out of the game," but about the [I]core emotional motivation[/I] behind it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player "Engagement" and Self-Selecting What We Play
Top