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Player entitlement and "My Precious Encounter"
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<blockquote data-quote="Nagol" data-source="post: 5804242" data-attributes="member: 23935"><p>When I see "My Precious Encounter", I don't think necessarily about strong GM authority over framing: I think about a GM that has a specific situation in mind -- a particular tactical challenge he wants to explore regardless of play choice and plausible consequence.</p><p></p><p>I've seen it uncovered when the DM has spent considerable time preparing for a situation he considers inevitable or highly desirable (usually from a sense of dramatic closure or climax). He desires to make that scene memorable, fun, themic, and appropriately difficult. Then the player group zigs when he thinks they would zag and suddenly the appearance of the encounter is threatened.</p><p></p><p>For this scenario, the ultimate devolution of the syndrome is railroading. You can't do anything except those things that lead to the encounter, because that's what'll be really fun!</p><p></p><p>Player entitlement, on the other hand, is almost always a case of mis-communication between the players and the DM as to game style and campaign expectations.</p><p></p><p>GM asks players what theier long-term goals are and a player responds with a specific artefact/special magic item, but not what the PC is going to do to try and acquire it. The player is assuming the game style where the GM will build the discovery and eventual acquisition of the item into the adventure matrix. The DM thinks the players feels entitled to the item bcause he is a player and isn't willing to work for it. Both are wrong.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5804242, member: 23935"] When I see "My Precious Encounter", I don't think necessarily about strong GM authority over framing: I think about a GM that has a specific situation in mind -- a particular tactical challenge he wants to explore regardless of play choice and plausible consequence. I've seen it uncovered when the DM has spent considerable time preparing for a situation he considers inevitable or highly desirable (usually from a sense of dramatic closure or climax). He desires to make that scene memorable, fun, themic, and appropriately difficult. Then the player group zigs when he thinks they would zag and suddenly the appearance of the encounter is threatened. For this scenario, the ultimate devolution of the syndrome is railroading. You can't do anything except those things that lead to the encounter, because that's what'll be really fun! Player entitlement, on the other hand, is almost always a case of mis-communication between the players and the DM as to game style and campaign expectations. GM asks players what theier long-term goals are and a player responds with a specific artefact/special magic item, but not what the PC is going to do to try and acquire it. The player is assuming the game style where the GM will build the discovery and eventual acquisition of the item into the adventure matrix. The DM thinks the players feels entitled to the item bcause he is a player and isn't willing to work for it. Both are wrong. [/QUOTE]
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