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Player entitlement and "My Precious Encounter"
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<blockquote data-quote="pemerton" data-source="post: 5807523" data-attributes="member: 42582"><p>I know. That's why I said I would normally describe my game using a less pejorative phrase.</p><p></p><p>I'm going to try and restate this back to you, just to check that I've understood you - you're saying "My Precious Encounter" isn't about strong scene framing, but <em>inflexible</em> scene framing ie running a give situation without regard to where the players' previous choices may have been taking things.</p><p></p><p>Is that right?</p><p></p><p>This suggests to me that My Precious Encounter is not about situational authority but plot authority - ie excessive GM force in encounter resolution, piled on top of what Nagol also described ie a GM who frames scenes indifferent to prior player choices.</p><p></p><p>But this seems to be about scene framing, not a lack of flexibility.</p><p></p><p>I don't know Gamma World, but the characterisation of 4e differs from my own experience with that system. It also seems to disregard thematic and other non-operational dimensions of signficance. But even were it true of a system that it requires balanced encounters to work, I don't see how that would relate to being flexible or inflexible in an encounter. For example, if the GM had planned that the balance in the encounter would include 2 guards, and the PCs bump off those guards first (via some stealthy techniques), then the GM can (for example) put another elite bodyguard in the throneroom, or ad lib in a Jabba-style pit in front of the throne, or any of a dozen other techniques for rebalancing an encounter on the fly.</p><p></p><p></p><p>Perhaps. I agree that there seems to be a difference between flexibility in scene adjudication - which is what Rogue Agent seems to be talking about in the follow-up post - and flexibility in scene framing - which is what Nagol talked about, and what Rogue Agent seemed to be talking about in the earlier post.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5807523, member: 42582"] I know. That's why I said I would normally describe my game using a less pejorative phrase. I'm going to try and restate this back to you, just to check that I've understood you - you're saying "My Precious Encounter" isn't about strong scene framing, but [i]inflexible[/i] scene framing ie running a give situation without regard to where the players' previous choices may have been taking things. Is that right? This suggests to me that My Precious Encounter is not about situational authority but plot authority - ie excessive GM force in encounter resolution, piled on top of what Nagol also described ie a GM who frames scenes indifferent to prior player choices. But this seems to be about scene framing, not a lack of flexibility. I don't know Gamma World, but the characterisation of 4e differs from my own experience with that system. It also seems to disregard thematic and other non-operational dimensions of signficance. But even were it true of a system that it requires balanced encounters to work, I don't see how that would relate to being flexible or inflexible in an encounter. For example, if the GM had planned that the balance in the encounter would include 2 guards, and the PCs bump off those guards first (via some stealthy techniques), then the GM can (for example) put another elite bodyguard in the throneroom, or ad lib in a Jabba-style pit in front of the throne, or any of a dozen other techniques for rebalancing an encounter on the fly. Perhaps. I agree that there seems to be a difference between flexibility in scene adjudication - which is what Rogue Agent seems to be talking about in the follow-up post - and flexibility in scene framing - which is what Nagol talked about, and what Rogue Agent seemed to be talking about in the earlier post. [/QUOTE]
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