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Player entitlement and "My Precious Encounter"
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<blockquote data-quote="Loonook" data-source="post: 5807538" data-attributes="member: 1861"><p>i find this thread humorous because the arguments we make seem to fly in the face of everything the gaming industry overall has been changing over the last twenty years. Think about Action games and other sources of amusement. I love the fact that in certain games AI will actually run away to fight another day, use cover intelligently, make use of ample resources, and target individuals... Heck, some (in the modern/future realm) even have AI that will use suppressive fire to lock you down and choose your spots!)</p><p></p><p>I love this bit of realism, and think it really works within D&D. A group of creatures using darkness, concealment, or outright cowardice to cover their escape to the Big Bad (or a lieutenant, or just their specific smaller leader). Creatures that soak damage to lure into poor combat situations? Heck, if the players can do it why not the DM? I would personally take into account any module and what would be done by a group of creatures of known intelligence, tactics, skills and abilities with time given from their arrival and Round 1. A group of tricksy Kobolds in their own warren with decades of digging and alterations? Well, we have ourselves a trap shoot so bring your 10 foot poles and expendable helpers. Same group caught off-guard when they just arrived a day ago? You may catch a surprise as Pvt. Scaly is seen around the corner hitching on his swordbelt with his breeches round his ankles in a compromising privy position.</p><p></p><p>You as a DM have to take into account everything that could and would happen. Some creatures will just beat on you, some are going to be three moves ahead (of what they expect). PCs have the right to perform an overview of the room when they are going in, and possibilities for tactics abound in almost any room.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5807538, member: 1861"] i find this thread humorous because the arguments we make seem to fly in the face of everything the gaming industry overall has been changing over the last twenty years. Think about Action games and other sources of amusement. I love the fact that in certain games AI will actually run away to fight another day, use cover intelligently, make use of ample resources, and target individuals... Heck, some (in the modern/future realm) even have AI that will use suppressive fire to lock you down and choose your spots!) I love this bit of realism, and think it really works within D&D. A group of creatures using darkness, concealment, or outright cowardice to cover their escape to the Big Bad (or a lieutenant, or just their specific smaller leader). Creatures that soak damage to lure into poor combat situations? Heck, if the players can do it why not the DM? I would personally take into account any module and what would be done by a group of creatures of known intelligence, tactics, skills and abilities with time given from their arrival and Round 1. A group of tricksy Kobolds in their own warren with decades of digging and alterations? Well, we have ourselves a trap shoot so bring your 10 foot poles and expendable helpers. Same group caught off-guard when they just arrived a day ago? You may catch a surprise as Pvt. Scaly is seen around the corner hitching on his swordbelt with his breeches round his ankles in a compromising privy position. You as a DM have to take into account everything that could and would happen. Some creatures will just beat on you, some are going to be three moves ahead (of what they expect). PCs have the right to perform an overview of the room when they are going in, and possibilities for tactics abound in almost any room. Slainte, -Loonook. [/QUOTE]
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