Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Player entitlement and "My Precious Encounter"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5808701" data-attributes="member: 42582"><p>You say "important" as if that's a bad thing. Let's replace "important" with "giving the players the exciting encounters that they crave" - then how is it bad GMing to do that?</p><p></p><p>Because you, as a player, may not be playing with an eye to changing the odds of future encounters. You may be playing with any eye to doing interesting stuff in this encounter, and changing the story of your PC and of the campaign world more generally. Your PC is not going to earn the moniker "the guard ganker" unless s/he ganks a few guards, and that story element is completely independent of how the GM balances or rebalances any subsquent encounter, on the fly or otherwise.</p><p></p><p>Your reply, for me at least, reinforces my earlier reply to Rogue Agent - this concern about rebalancing encounters on the fly in order to maintain mechanical pace and excitement makes sense from the point of view of Gygaxian, operational play. But it is just wrong to project that one preference for play over D&D or RPG play as a whole, and imply that anyone who is running a game where the pleasure and the fun come from something else is making some sort of error.</p><p></p><p></p><p>That's one way to look at it. I'd be happy to tell my players, if they asked, that I tweaked the encounter on the fly. (They might guess, too). In my own game I tend to see XP more as a campaign pacing thing than a reward, but if you play with XP as reward then getting two easy kills would certainly be a benefit of ganking the guards, even if the subsequent encounter is then rebalanced.</p><p></p><p>This. Also, because you might think it matters whether or not your PC is a guard ganker. (This seems to have different implications for a paladin or a warpriest, compared to a rogue or assassin, for example.)</p><p></p><p></p><p>My experiences are the same as yours.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5808701, member: 42582"] You say "important" as if that's a bad thing. Let's replace "important" with "giving the players the exciting encounters that they crave" - then how is it bad GMing to do that? Because you, as a player, may not be playing with an eye to changing the odds of future encounters. You may be playing with any eye to doing interesting stuff in this encounter, and changing the story of your PC and of the campaign world more generally. Your PC is not going to earn the moniker "the guard ganker" unless s/he ganks a few guards, and that story element is completely independent of how the GM balances or rebalances any subsquent encounter, on the fly or otherwise. Your reply, for me at least, reinforces my earlier reply to Rogue Agent - this concern about rebalancing encounters on the fly in order to maintain mechanical pace and excitement makes sense from the point of view of Gygaxian, operational play. But it is just wrong to project that one preference for play over D&D or RPG play as a whole, and imply that anyone who is running a game where the pleasure and the fun come from something else is making some sort of error. That's one way to look at it. I'd be happy to tell my players, if they asked, that I tweaked the encounter on the fly. (They might guess, too). In my own game I tend to see XP more as a campaign pacing thing than a reward, but if you play with XP as reward then getting two easy kills would certainly be a benefit of ganking the guards, even if the subsequent encounter is then rebalanced. This. Also, because you might think it matters whether or not your PC is a guard ganker. (This seems to have different implications for a paladin or a warpriest, compared to a rogue or assassin, for example.) My experiences are the same as yours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Player entitlement and "My Precious Encounter"
Top