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Player entitlement and "My Precious Encounter"
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<blockquote data-quote="pemerton" data-source="post: 5808986" data-attributes="member: 42582"><p>As I said earlier, this seems to assume that the relevant dimension of meaning is "has an effect on downstream mechanical difficulty". But that is only one possible dimension of meaning.</p><p></p><p>Balesir gave a different candidate one: a player looking cool to his/her fellow players by having his/her PC cleverly gank some guards.</p><p></p><p>I also gave a different candidate one: having a player make a decision about his/her PC that carries thematic weight - such as the player of the paladin choosing to have his/her PC sneakily gank some guards.</p><p></p><p>On neither mine nor Balesir's suggested approach does the significance of ganking the guards turn on the mechanical contribution that is made to the difficuly of a subsequent encounter. So on neither approach does the GM undermine that significance by setting the difficulty of the subsequent encounter without regard to the ganking. (Of course, the <em>story</em> of the subsequent encounter should reflect the ganking - so upon entering the throne room the PCs might say "We ganked two of your guards - surrender or we'll gank you too!"</p></blockquote><p></p>
[QUOTE="pemerton, post: 5808986, member: 42582"] As I said earlier, this seems to assume that the relevant dimension of meaning is "has an effect on downstream mechanical difficulty". But that is only one possible dimension of meaning. Balesir gave a different candidate one: a player looking cool to his/her fellow players by having his/her PC cleverly gank some guards. I also gave a different candidate one: having a player make a decision about his/her PC that carries thematic weight - such as the player of the paladin choosing to have his/her PC sneakily gank some guards. On neither mine nor Balesir's suggested approach does the significance of ganking the guards turn on the mechanical contribution that is made to the difficuly of a subsequent encounter. So on neither approach does the GM undermine that significance by setting the difficulty of the subsequent encounter without regard to the ganking. (Of course, the [I]story[/I] of the subsequent encounter should reflect the ganking - so upon entering the throne room the PCs might say "We ganked two of your guards - surrender or we'll gank you too!" [/QUOTE]
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