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Player Etiquette: Changing Class
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<blockquote data-quote="steenan" data-source="post: 4449034" data-attributes="member: 23240"><p>As for changing characters mid-campaign, it should DEFINITELY be discussed both with the DM and with the whole group.</p><p></p><p>From a DM's perspective:</p><p>- It is sometimes hard to hook up a new character in a sensible way, espacially during an action-intensive part of a campaign.</p><p>- There may be campaign threads and motives connected to the character you wany to abandon. If the DM worked hard to integrate your character in the plot and then you change the character, don't be suprised if you won't become someone important to the story.</p><p>- Some enemies of the party and challenges it's likely to face taht are already an estabilished part of the world may have been designed for another party composition and you will have a hard time after the change.</p><p></p><p>From player's perspective:</p><p>- There must be a good in-character reason to trust the newcomer and let him join the party. In case of an estabilished group that faced danger and subterfuge before it may be really hard.</p><p>- There must be a good in-character reason not to resurrect the previous character, search for him or persuade not to leave the group, as appropriate.</p><p>- New character's alignment and personality must be acceptable for the rest of the party. A group of noble, chivalrious and law-abiding characters wouldn't let a thief replace their fallen camrade.</p></blockquote><p></p>
[QUOTE="steenan, post: 4449034, member: 23240"] As for changing characters mid-campaign, it should DEFINITELY be discussed both with the DM and with the whole group. From a DM's perspective: - It is sometimes hard to hook up a new character in a sensible way, espacially during an action-intensive part of a campaign. - There may be campaign threads and motives connected to the character you wany to abandon. If the DM worked hard to integrate your character in the plot and then you change the character, don't be suprised if you won't become someone important to the story. - Some enemies of the party and challenges it's likely to face taht are already an estabilished part of the world may have been designed for another party composition and you will have a hard time after the change. From player's perspective: - There must be a good in-character reason to trust the newcomer and let him join the party. In case of an estabilished group that faced danger and subterfuge before it may be really hard. - There must be a good in-character reason not to resurrect the previous character, search for him or persuade not to leave the group, as appropriate. - New character's alignment and personality must be acceptable for the rest of the party. A group of noble, chivalrious and law-abiding characters wouldn't let a thief replace their fallen camrade. [/QUOTE]
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