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Player Facing Combat
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<blockquote data-quote="embee" data-source="post: 8184227" data-attributes="member: 7026827"><p>Was watching my usual YouTube channels last night and saw the Dungeoncraft YT on player-facing combat - i.e. the players roll to defend instead of the GM rolling to hit. It seems simple enough and I like the philosophy and psychology theory behind it. </p><p></p><p>How exactly does it work though?</p><p></p><p>Does the GM roll to hit first (like usual) and then the player rolls on the chart for the monster to miss? Or is a hit presumed with the only roll being by the player to determine if the hit misses?</p></blockquote><p></p>
[QUOTE="embee, post: 8184227, member: 7026827"] Was watching my usual YouTube channels last night and saw the Dungeoncraft YT on player-facing combat - i.e. the players roll to defend instead of the GM rolling to hit. It seems simple enough and I like the philosophy and psychology theory behind it. How exactly does it work though? Does the GM roll to hit first (like usual) and then the player rolls on the chart for the monster to miss? Or is a hit presumed with the only roll being by the player to determine if the hit misses? [/QUOTE]
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