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<blockquote data-quote="NotAYakk" data-source="post: 8184231" data-attributes="member: 72555"><p>Attacks on you have a DC.</p><p></p><p>You roll your AC (or whatever) against it to defend.</p><p></p><p>---</p><p></p><p>An AC of 17 becomes an Armor Save of +7.</p><p></p><p>A +7 attack doing 2d12+5 damage becomes a DC 18 attack doing 2d12+5 damage.</p><p></p><p>The attacked player "rolls armor save" against DC 19. On a natural 1 they are critical hit.</p><p></p><p>Before, the attack had a 55% chance of hitting (10+ on d20). After, the attack has a 55% chance of hitting (Avoid it on a 12+ on a d20).</p><p></p><p>Attack DCs are 12+your attack modifiers. Yes, this is higher than save DCs of 8+your modifiers; someone with 10 in an attribute and no proficiency has the mathematical equivalent of 14 "AC" in that save.</p><p></p><p>--</p><p></p><p>You can change the math so that Attack DCs use the same math as Spell DCs.</p><p></p><p>That just means your Armor Save is 4 points lower; ie, it is AC-14. Attack DCs are 8+attack modifier, not 12+attack modifier.</p><p></p><p>This has the advantage that a monster's DCs tend to be a bit more level; the attack DC for a bruiser will match the save DC for the push-back after the hit more often.</p><p></p><p>So a 20 dex rogue in studded leather (AC 17) has an Armor Save of +3.</p><p></p><p>---</p><p></p><p>You can also flip saves around for PC spells. They roll a spell attack against an attribute defence.</p><p></p><p>A +4 Strength Save becomes a 14+4=18 "Strength Defence".</p><p></p><p>The player rolls 1d20+spell attack to see if they beat the target's "Strength Defence".</p><p></p><p>This is basically how 4e flipped saves for NAD (non-AC defences).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8184231, member: 72555"] Attacks on you have a DC. You roll your AC (or whatever) against it to defend. --- An AC of 17 becomes an Armor Save of +7. A +7 attack doing 2d12+5 damage becomes a DC 18 attack doing 2d12+5 damage. The attacked player "rolls armor save" against DC 19. On a natural 1 they are critical hit. Before, the attack had a 55% chance of hitting (10+ on d20). After, the attack has a 55% chance of hitting (Avoid it on a 12+ on a d20). Attack DCs are 12+your attack modifiers. Yes, this is higher than save DCs of 8+your modifiers; someone with 10 in an attribute and no proficiency has the mathematical equivalent of 14 "AC" in that save. -- You can change the math so that Attack DCs use the same math as Spell DCs. That just means your Armor Save is 4 points lower; ie, it is AC-14. Attack DCs are 8+attack modifier, not 12+attack modifier. This has the advantage that a monster's DCs tend to be a bit more level; the attack DC for a bruiser will match the save DC for the push-back after the hit more often. So a 20 dex rogue in studded leather (AC 17) has an Armor Save of +3. --- You can also flip saves around for PC spells. They roll a spell attack against an attribute defence. A +4 Strength Save becomes a 14+4=18 "Strength Defence". The player rolls 1d20+spell attack to see if they beat the target's "Strength Defence". This is basically how 4e flipped saves for NAD (non-AC defences). [/QUOTE]
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