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<blockquote data-quote="pming" data-source="post: 8184927" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>DM: "It lunges at you with it's huge pincer! Roll a Defense at +5"</p><p>Player: "I'm AC 17, so I need an 11 or UNDER.... [rolls d20]. I got a 10, +5 is 15, still under my AC. I nimbly turn sideways at the last second, barely avoiding certain death! Ha!"</p><p></p><p>That's the easiest way to work it. But it's "backwards" from how 5e works...with you always wanting to roll higher normally, but low in this "Defensive system". As long as you are cool with letting the Players know the bonus To Hit of the creature's attack, and they are cool with needing to roll LOW...well, off you go!</p><p></p><p>Basically, the idea is that the DM doesn't roll anything To Hit the PC; it's all on the PC to try and avoid not getting hit. Adv/Disadv would still work, but "in reverse" (e.g., you would need to roll 2d20 and take the LOWER if a monster was attacking you with Advantage...or you would take the HIGHER if it was attacking you with Disadvantage).</p><p></p><p>It would be...strange. Might take some getting used to, and, in the end, not sure if the trade off would be worth it.</p><p></p><p>TL;DR = Basically, the Player is rolling the monsters To Hit, not the DM, is what it really boils down to.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8184927, member: 45197"] Hiya! DM: "It lunges at you with it's huge pincer! Roll a Defense at +5" Player: "I'm AC 17, so I need an 11 or UNDER.... [rolls d20]. I got a 10, +5 is 15, still under my AC. I nimbly turn sideways at the last second, barely avoiding certain death! Ha!" That's the easiest way to work it. But it's "backwards" from how 5e works...with you always wanting to roll higher normally, but low in this "Defensive system". As long as you are cool with letting the Players know the bonus To Hit of the creature's attack, and they are cool with needing to roll LOW...well, off you go! Basically, the idea is that the DM doesn't roll anything To Hit the PC; it's all on the PC to try and avoid not getting hit. Adv/Disadv would still work, but "in reverse" (e.g., you would need to roll 2d20 and take the LOWER if a monster was attacking you with Advantage...or you would take the HIGHER if it was attacking you with Disadvantage). It would be...strange. Might take some getting used to, and, in the end, not sure if the trade off would be worth it. TL;DR = Basically, the Player is rolling the monsters To Hit, not the DM, is what it really boils down to. ^_^ Paul L. Ming [/QUOTE]
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