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<blockquote data-quote="NotAYakk" data-source="post: 8219890" data-attributes="member: 72555"><p>So there is one other trick you can do.</p><p></p><p>Existing DCs for saves are 8+prof+mod. If you make "attack saves" use that same scale, then Armor Saves and other saves end up on the same "scale". Also, monster Attack DCs and other DCs are more often equal (if based off same stat).</p><p></p><p>A +5 ATK becomes attack DC of 13.</p><p></p><p>If attacking AC 16, that had a 55% hit chance; your Armor Save has to be {2 to get the same chance. That 14 may look familiar!</p><p></p><p>ATK DC: 8+attack mod</p><p>Armor or Defence Save: AC-14</p><p>Non-AC Defence: Save+14</p><p>Spell Save DC: 8+spell mod</p><p>symmetry.</p><p></p><p>Now a monsters AC and Strength Defence have the same "scale", and a player's Defence Save and Strength Save ditto.</p><p></p><p>Leather Armor+16 dex is Defence Save of +0.</p><p>Plate and Shield is Defence Save of +6.</p><p>Naked 10 dex is Defence Save of -4.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8219890, member: 72555"] So there is one other trick you can do. Existing DCs for saves are 8+prof+mod. If you make "attack saves" use that same scale, then Armor Saves and other saves end up on the same "scale". Also, monster Attack DCs and other DCs are more often equal (if based off same stat). A +5 ATK becomes attack DC of 13. If attacking AC 16, that had a 55% hit chance; your Armor Save has to be {2 to get the same chance. That 14 may look familiar! ATK DC: 8+attack mod Armor or Defence Save: AC-14 Non-AC Defence: Save+14 Spell Save DC: 8+spell mod symmetry. Now a monsters AC and Strength Defence have the same "scale", and a player's Defence Save and Strength Save ditto. Leather Armor+16 dex is Defence Save of +0. Plate and Shield is Defence Save of +6. Naked 10 dex is Defence Save of -4. [/QUOTE]
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