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Player Facing Combat
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<blockquote data-quote="GMMichael" data-source="post: 8220183" data-attributes="member: 6685730"><p>Which this thread has already accomplished. Shall we not move on to bigger and better things?</p><p></p><p></p><p>I've played more than a few games of 5e. When it's not a PC's turn in combat, that PC has a little spare time. As [USER=7017304]@jmartkdr2[/USER] notes, some players <em>want</em> to track boss HP, and only the most oblivious players don't already know whose turn is before theirs. Now, yes, those would be terrible ideas if PCs were constantly engaged, while in combat, in both role-play and dice-play, but I don't find that to be the case.</p><p></p><p>One potential outcome of players-awarding-inspiration is that, even if the funniest player gets the cheese, players gain an incentive to think more about their FAITBs and those of other PCs. (On fixing Inspiration, a quick forum search for "inspiration" will probably turn up lots of ideas.)</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8220183, member: 6685730"] Which this thread has already accomplished. Shall we not move on to bigger and better things? I've played more than a few games of 5e. When it's not a PC's turn in combat, that PC has a little spare time. As [USER=7017304]@jmartkdr2[/USER] notes, some players [I]want[/I] to track boss HP, and only the most oblivious players don't already know whose turn is before theirs. Now, yes, those would be terrible ideas if PCs were constantly engaged, while in combat, in both role-play and dice-play, but I don't find that to be the case. One potential outcome of players-awarding-inspiration is that, even if the funniest player gets the cheese, players gain an incentive to think more about their FAITBs and those of other PCs. (On fixing Inspiration, a quick forum search for "inspiration" will probably turn up lots of ideas.) [/QUOTE]
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