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<blockquote data-quote="the Jester" data-source="post: 6626482" data-attributes="member: 1210"><p>Back in the 1e days, all fighters were far more the same, and yet characters still had flavor. If having effectively 20ish races (counting subraces), 40ish classes (counting subclasses), etc. isn't enough... try rolling stats. Or buying different equipment. </p><p></p><p>This isn't a problem in my game; even two members of the same class and race (and subclass, for that matter) play very differently. Pc flavor doesn't come from what's on your character sheet, it comes from roleplaying.</p><p></p><p></p><p></p><p>First, there are absolutely both skills and feats in MY PH. Maybe yours is missing a few chapters? </p><p></p><p>Just because you don't like the implementation of something doesn't mean that it isn't there. </p><p></p><p></p><p></p><p>Sure it does. "The secrets of making magic items are lost." BOOM, done! It makes sense. As for the pcs having an abundance of treasure- well, give out less. Or accept that sometimes, flavor is the best thing to spend your money on. </p><p></p><p>In last night's session, one pc spent about 500 gp on a safe for his valuables; another gave all his money to a poor family with many adopted orphans; another spent his on modifying his crossbow so that it sounds a musical note when fired. </p><p></p><p>I think everything you're talking about is a playstyle, not rules, issue. (Well, several, really.)</p><p></p><p></p><p></p><p>Holy cow broken looking. </p><p></p><p>I'm okay with the "train for proficiency" thing. Anything beyond that and you've lost me. Going up to triple proficiency bonus absolutely breaks the hugest part of 5e's balance- bounded accuracy. Sorry, I think it's a terrible idea. Also, training to gain expertise really smacks both the rogue and the bard in the face. And training for cantrips? It does the same thing with regards to spellcasters. </p><p></p><p></p><p></p><p>I think training for proficiency is fine. Anything beyond that... not so much. I don't think "leveling up without leveling up" is a good idea. However, my perspective is firmly grounded in my preferred playstyle, so your idea might be fine in the right kind of game- one whose preferred style was closer to 3e or 4e. As always, play what you enjoy!</p></blockquote><p></p>
[QUOTE="the Jester, post: 6626482, member: 1210"] Back in the 1e days, all fighters were far more the same, and yet characters still had flavor. If having effectively 20ish races (counting subraces), 40ish classes (counting subclasses), etc. isn't enough... try rolling stats. Or buying different equipment. This isn't a problem in my game; even two members of the same class and race (and subclass, for that matter) play very differently. Pc flavor doesn't come from what's on your character sheet, it comes from roleplaying. First, there are absolutely both skills and feats in MY PH. Maybe yours is missing a few chapters? Just because you don't like the implementation of something doesn't mean that it isn't there. Sure it does. "The secrets of making magic items are lost." BOOM, done! It makes sense. As for the pcs having an abundance of treasure- well, give out less. Or accept that sometimes, flavor is the best thing to spend your money on. In last night's session, one pc spent about 500 gp on a safe for his valuables; another gave all his money to a poor family with many adopted orphans; another spent his on modifying his crossbow so that it sounds a musical note when fired. I think everything you're talking about is a playstyle, not rules, issue. (Well, several, really.) Holy cow broken looking. I'm okay with the "train for proficiency" thing. Anything beyond that and you've lost me. Going up to triple proficiency bonus absolutely breaks the hugest part of 5e's balance- bounded accuracy. Sorry, I think it's a terrible idea. Also, training to gain expertise really smacks both the rogue and the bard in the face. And training for cantrips? It does the same thing with regards to spellcasters. I think training for proficiency is fine. Anything beyond that... not so much. I don't think "leveling up without leveling up" is a good idea. However, my perspective is firmly grounded in my preferred playstyle, so your idea might be fine in the right kind of game- one whose preferred style was closer to 3e or 4e. As always, play what you enjoy! [/QUOTE]
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