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<blockquote data-quote="TornadoCreator" data-source="post: 6626510" data-attributes="member: 6672078"><p>[MENTION=1210]the Jester[/MENTION]</p><p></p><p>I get what you mean about the bounded accuracy. I'm not sure how bad this would effect game balance at the highest levels, but really it doesn't seem so big to me.</p><p></p><p>You are paying gold AND time so chances are you're not just gaining every proficiency possible. You'll be picking out one, maybe two things you want to be a true specialist in.</p><p></p><p>Maybe you're playing a Rogue/Ranger multiclass, but your character concept is that this guy is actually an expert in demons. Not a holy man as he's not really one for honour, and not a wizard because he doesn't want the possibility that the power may corrupt him. He instead trains to be skillful and to take down his enemies.</p><p></p><p>He's maybe level 4 now... just high enough that he's tracking down demon cults and with the aid of his party they can even kill a low level demon when they all work together. He's 3rd level Rogue, 1st level Ranger; with Favoured Enemy: Demons, Sneak Attack, and a decent set of skills. He's using his Longbow and Longsword, the sword he even had silvered as many evil creatures seem to hate silver... but even with all this flavour he's still not good at what he should be good at. Arcana.</p><p></p><p>Now a Rogue already gets double proficiency on two skills with their Expertise, so I could just pick the Sage background and put one of those into Arcana already. But this means he'll likely nevery really improve in Arcana. His INT even at the highest will be unlikely to top out at any higher than 16 as it's not a primary state for a Rogue or Ranger. So, even with my "Mastery" rule, this character would have +9 in Arcana... hardly broken. At level 20 they'd have +21 in Arcana, which I'll admit, is a lot. But the RAW Rogue can manage an Arcana score of +15 so is it really that big of an issue.</p><p></p><p>It's unlikely any character in any campaign could manage to pick up more than 1 "Mastery" level skill; and even going for Expertise (adding double proficiency) in a Weapon is really no more game changing than finding a magic weapon; and as I've reduced weapon proficiencies anyway, the martial classes are already slightly behind so this boost isn't too bad. If anything too, it keeps the fighters, monks, rogues, and barbarians competitive with the ungodly power that spellcasting brings I feel.</p><p></p><p>Like I say, at higher levels it might become unbalanced, but it translated for the most part as a +2, +3, or +4 bonus on a D20 roll... which is mathematically, not as much as it may seem.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 6626510, member: 6672078"] [MENTION=1210]the Jester[/MENTION] I get what you mean about the bounded accuracy. I'm not sure how bad this would effect game balance at the highest levels, but really it doesn't seem so big to me. You are paying gold AND time so chances are you're not just gaining every proficiency possible. You'll be picking out one, maybe two things you want to be a true specialist in. Maybe you're playing a Rogue/Ranger multiclass, but your character concept is that this guy is actually an expert in demons. Not a holy man as he's not really one for honour, and not a wizard because he doesn't want the possibility that the power may corrupt him. He instead trains to be skillful and to take down his enemies. He's maybe level 4 now... just high enough that he's tracking down demon cults and with the aid of his party they can even kill a low level demon when they all work together. He's 3rd level Rogue, 1st level Ranger; with Favoured Enemy: Demons, Sneak Attack, and a decent set of skills. He's using his Longbow and Longsword, the sword he even had silvered as many evil creatures seem to hate silver... but even with all this flavour he's still not good at what he should be good at. Arcana. Now a Rogue already gets double proficiency on two skills with their Expertise, so I could just pick the Sage background and put one of those into Arcana already. But this means he'll likely nevery really improve in Arcana. His INT even at the highest will be unlikely to top out at any higher than 16 as it's not a primary state for a Rogue or Ranger. So, even with my "Mastery" rule, this character would have +9 in Arcana... hardly broken. At level 20 they'd have +21 in Arcana, which I'll admit, is a lot. But the RAW Rogue can manage an Arcana score of +15 so is it really that big of an issue. It's unlikely any character in any campaign could manage to pick up more than 1 "Mastery" level skill; and even going for Expertise (adding double proficiency) in a Weapon is really no more game changing than finding a magic weapon; and as I've reduced weapon proficiencies anyway, the martial classes are already slightly behind so this boost isn't too bad. If anything too, it keeps the fighters, monks, rogues, and barbarians competitive with the ungodly power that spellcasting brings I feel. Like I say, at higher levels it might become unbalanced, but it translated for the most part as a +2, +3, or +4 bonus on a D20 roll... which is mathematically, not as much as it may seem. [/QUOTE]
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