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<blockquote data-quote="Jaelommiss" data-source="post: 6626612" data-attributes="member: 6775925"><p>I thoroughly and completely disagree with the OP on all points for mostly the same reasons as everyone else. </p><p></p><p>I would rather than downtime confer benefits that are related to the region or a specific topic. For instance, a wizard spending a month visiting historical sites and studying manuscripts written by past rulers would then gain permanent advantage on history checks while in the region. A druid spending time to study local flora and fauna gets permanent advantage on nature checks in the region, or even can automatically succeed without rolling. The demon hunting ranger mentioned up thread could have advantage on religion checks regarding demons, or, like the druid, could automatically succeed*. Someone researching orc customs and traditions would get advantage on social checks with orcs. Spending time working for a local tailor might grant advantage on sleight of hand checks until local fashion trends change. </p><p></p><p>My personal favourite is to spend time building social and political power for my character. Sure, you might be stronger, faster, and smarter, but when we're both dead I've got powerful allies willing to bring me back to life (the powergamer in the party was rather upset when that happened. It was glorious). </p><p></p><p></p><p>*When I DM I allow players to automatically succeed on things that would make sense if it relates to their backstory. For example, I have a cured lycanthrope in one of my games. He will automatically pass checks knowledge checks regarding lycanthropes. It helps prevent silly situations like a cleric of Pelor not recognizing Pelor's symbol after failing a religion check.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6626612, member: 6775925"] I thoroughly and completely disagree with the OP on all points for mostly the same reasons as everyone else. I would rather than downtime confer benefits that are related to the region or a specific topic. For instance, a wizard spending a month visiting historical sites and studying manuscripts written by past rulers would then gain permanent advantage on history checks while in the region. A druid spending time to study local flora and fauna gets permanent advantage on nature checks in the region, or even can automatically succeed without rolling. The demon hunting ranger mentioned up thread could have advantage on religion checks regarding demons, or, like the druid, could automatically succeed*. Someone researching orc customs and traditions would get advantage on social checks with orcs. Spending time working for a local tailor might grant advantage on sleight of hand checks until local fashion trends change. My personal favourite is to spend time building social and political power for my character. Sure, you might be stronger, faster, and smarter, but when we're both dead I've got powerful allies willing to bring me back to life (the powergamer in the party was rather upset when that happened. It was glorious). *When I DM I allow players to automatically succeed on things that would make sense if it relates to their backstory. For example, I have a cured lycanthrope in one of my games. He will automatically pass checks knowledge checks regarding lycanthropes. It helps prevent silly situations like a cleric of Pelor not recognizing Pelor's symbol after failing a religion check. [/QUOTE]
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