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<blockquote data-quote="doctorbadwolf" data-source="post: 6626728" data-attributes="member: 6704184"><p>This. </p><p>My own houserules expand downtime a bit, and I'm working on rules for stronghold/running a business/being a noble with responsibilities/advancing in a guild/etc. </p><p></p><p>The One Ring handles downtime really well. It basically runs on the assumption that an entire adventure takes about one year, including travel time and down time, and that characters go home and spend most of the winter being home and doing downtime stuff. The specific rules handle travel and downtime really well, and I recommend the game to anyone, even if just to steal ideas from. It helps that the art is <em>gorgeous.</em> It's honestly one of the best looking game products I've ever seen.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6626728, member: 6704184"] This. My own houserules expand downtime a bit, and I'm working on rules for stronghold/running a business/being a noble with responsibilities/advancing in a guild/etc. The One Ring handles downtime really well. It basically runs on the assumption that an entire adventure takes about one year, including travel time and down time, and that characters go home and spend most of the winter being home and doing downtime stuff. The specific rules handle travel and downtime really well, and I recommend the game to anyone, even if just to steal ideas from. It helps that the art is [I]gorgeous.[/I] It's honestly one of the best looking game products I've ever seen. [/QUOTE]
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