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<blockquote data-quote="TornadoCreator" data-source="post: 6626739" data-attributes="member: 6672078"><p>I agree. I love the lower level game. Fighting goblins, gnolls, and bandits. Doing jobs for kings, infultrating cults, stoping the evil wizard... feeling a genuine sense of dread at the thought of a dozen zombies and a necromancer. This is D&D to me. Actually facing a dragon should be the "end of campaign" scenario, at least that's how it felt to me.</p><p></p><p>I rarely have any NPCs above 10th level, though having Clerics at the temples who can cast Restoration spells and Wizard's and the Mages Guild who can teach moderately high level spells is something I like to have as a resorce... at least in the bigger cities such as Waterdeep or Neverwinter.</p><p></p><p>I assume most people are 3rd level or lower (and I start all player characters at 2nd level... it allows people to multiclass from the start without having an odd first two-three sessions where your class and backstory don't match up). Even still though, Arcane Trickster and Eldritch Knight both kick in at 3rd level, and Ranger and Paladin both gain spells at 2nd level, so having an NPC population that's not all throwing magic around like it's nothing is actually hard... I mean seriously, what moron gave the Bard full spell progression on-par with the Wizard. What idiot completely destroyed the theme and purpose of the damn Bard. My favourite class, ruined. They're supposed to be jack of all trades, master of none, not on par for arcane might as Gandalf The Gray for f*ck sake!</p><p></p><p>So yeah. As you can probably tell, I think there's WAAAAY too much magic in 5e, especially as they made magic items far rarer.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 6626739, member: 6672078"] I agree. I love the lower level game. Fighting goblins, gnolls, and bandits. Doing jobs for kings, infultrating cults, stoping the evil wizard... feeling a genuine sense of dread at the thought of a dozen zombies and a necromancer. This is D&D to me. Actually facing a dragon should be the "end of campaign" scenario, at least that's how it felt to me. I rarely have any NPCs above 10th level, though having Clerics at the temples who can cast Restoration spells and Wizard's and the Mages Guild who can teach moderately high level spells is something I like to have as a resorce... at least in the bigger cities such as Waterdeep or Neverwinter. I assume most people are 3rd level or lower (and I start all player characters at 2nd level... it allows people to multiclass from the start without having an odd first two-three sessions where your class and backstory don't match up). Even still though, Arcane Trickster and Eldritch Knight both kick in at 3rd level, and Ranger and Paladin both gain spells at 2nd level, so having an NPC population that's not all throwing magic around like it's nothing is actually hard... I mean seriously, what moron gave the Bard full spell progression on-par with the Wizard. What idiot completely destroyed the theme and purpose of the damn Bard. My favourite class, ruined. They're supposed to be jack of all trades, master of none, not on par for arcane might as Gandalf The Gray for f*ck sake! So yeah. As you can probably tell, I think there's WAAAAY too much magic in 5e, especially as they made magic items far rarer. [/QUOTE]
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