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<blockquote data-quote="TornadoCreator" data-source="post: 6626758" data-attributes="member: 6672078"><p>Cool, let's brainstorm a little then.</p><p></p><p></p><p></p><p>Insight is just the new Sense Motive. That's definitely a skill you could use non-adventuring. You could use it as a merchant or conman, you could certainly use it as an interpreter or diplomat for a noble, an investigator for the town guard would use it catching criminals... I honestly doubt there's such a thing as "adventuring only" skills.</p><p></p><p></p><p></p><p>I did consider this, but I do like the scaling proficiency with level mechanic. I'd be willing to change it toa static bonus if it becomes too overpowered... but let's face it, a 20th level character can cast the damn 'Wish' spell once per day; having a +18 on a skill or tool proficiency is hardly hardcore superpowered by comparison.</p><p></p><p></p><p></p><p>This could work but might be a bit excessive. Even monks gain proficiency with Shortsword, Unarmed, and 1 Simple Weapon, under my system. Dwarves and Elves get 4 weapon proficiencies as part of their race. It may cause te Dwarf Paladin, or Elven Fighter/Archer to wind up with 10+ weapon proficiencies and no real need for them.</p><p></p><p></p><p></p><p>This still feels like you're saying "your reduction in weapon proficiencies is far too severe", and trying to moderate it. Why? Are fighters likely to need to switch between Longsword, Shortsword, Rapier etc. on a regular basis? It's not a bad suggestion, but it's kind of a half measure. Remember the fighter can still use every weapon, the proficiency bonus represents them having actively trained in that weapons use. As being a fighter, I feel, is more about the access to Heavy Armour, Shields, and the Fighting Style; I think 1 martial, 1 simple, and whatever you get from race/feats is plenty personally.</p><p></p><p></p><p></p><p>Agreed. There's no reason to change armour. Light, Medium, and Heavy is differentiation enough. Though, from a purely personal niggle point. Chainmail is medium armour and Scale is heavy... switch the names around, nothing more. Anyone who's actually worn armour like this IRL would be shouting at the designers about this crap.</p><p></p><p></p><p></p><p>I seem to have way more detractors here, not sure why. Still it's fun to discuss such things.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 6626758, member: 6672078"] Cool, let's brainstorm a little then. Insight is just the new Sense Motive. That's definitely a skill you could use non-adventuring. You could use it as a merchant or conman, you could certainly use it as an interpreter or diplomat for a noble, an investigator for the town guard would use it catching criminals... I honestly doubt there's such a thing as "adventuring only" skills. I did consider this, but I do like the scaling proficiency with level mechanic. I'd be willing to change it toa static bonus if it becomes too overpowered... but let's face it, a 20th level character can cast the damn 'Wish' spell once per day; having a +18 on a skill or tool proficiency is hardly hardcore superpowered by comparison. This could work but might be a bit excessive. Even monks gain proficiency with Shortsword, Unarmed, and 1 Simple Weapon, under my system. Dwarves and Elves get 4 weapon proficiencies as part of their race. It may cause te Dwarf Paladin, or Elven Fighter/Archer to wind up with 10+ weapon proficiencies and no real need for them. This still feels like you're saying "your reduction in weapon proficiencies is far too severe", and trying to moderate it. Why? Are fighters likely to need to switch between Longsword, Shortsword, Rapier etc. on a regular basis? It's not a bad suggestion, but it's kind of a half measure. Remember the fighter can still use every weapon, the proficiency bonus represents them having actively trained in that weapons use. As being a fighter, I feel, is more about the access to Heavy Armour, Shields, and the Fighting Style; I think 1 martial, 1 simple, and whatever you get from race/feats is plenty personally. Agreed. There's no reason to change armour. Light, Medium, and Heavy is differentiation enough. Though, from a purely personal niggle point. Chainmail is medium armour and Scale is heavy... switch the names around, nothing more. Anyone who's actually worn armour like this IRL would be shouting at the designers about this crap. I seem to have way more detractors here, not sure why. Still it's fun to discuss such things. [/QUOTE]
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