Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Player Flavour, Skills, & Money Sinks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6627035" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I didn't read through the whole thing, but I've noticed it seems to be focused on giving bonuses. I wouldn't do that. That will screw up the "bounded accuracy" design of 5e too much. Here's my suggestions.</p><p></p><p>(1) When a character gains a stat (or feat) bonus at level 4, 8, 12, 16, 20, give them the option to trade it in for two new skill proficiencies that the character has "been trying to learn" the last level. This takes some RP'ing on the part of the player, and it takes away the horrible 3.x/PF concept of "Ding! I gained a level...hmmm...yeah, I think I'll just slap on a couple skill point for Knowledge<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />emons because we just encountered that demonologist the other day"... and suddenly the character is a font of knowledge about all things demonic (even though the day before he could't tell you the difference between a quazit and a quail). </p><p></p><p>(2) If they don't want to take two new skills to be Proficient in, they can "up" one to be considered "Master" in. This is NOT a simple bonus number. In stead, the DM downgrades the DC by one 'level' on tasks where the characters mastery could come into play. So a task that is "Difficult" downgrades to a task that is "Moderate" (e.g., DC 15 down to a DC 10). Yes, it is the equivalent of a +5 bonus....but, that bonus never goes up, nor does anyone have to do any extra math. Not that adding 5 to a number is hard, but that is just one more number add we don't have to deal with. It *feels* quicker and more elegant to me anyway. It also keeps the specter of "min/MAXING by the numbers" at bay. I've found if players don't see numbers, they are less likely to focus on them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(3) Allow tools to be "learned outside of leveling up"; go with what you've thought about, or figure out something new. However, have tools learned in this way be usable <em>without proficiency bonus</em>; just flat ability scores (and the fact that you can actually try; say, Thieves Tools for example). If you gain the tool via background, or class, only then do you get to add Proficiency. This gives those with 'actual' background/lifetime-training an edge, but doesn't rule out the stealthy Dex-based fighter from filling in for the Thief if he has to.</p><p></p><p>(4) Magic. Learning magic cantrips and whatnot...just say no. Period. Full stop. Just don't. Ever.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6627035, member: 45197"] Hiya. I didn't read through the whole thing, but I've noticed it seems to be focused on giving bonuses. I wouldn't do that. That will screw up the "bounded accuracy" design of 5e too much. Here's my suggestions. (1) When a character gains a stat (or feat) bonus at level 4, 8, 12, 16, 20, give them the option to trade it in for two new skill proficiencies that the character has "been trying to learn" the last level. This takes some RP'ing on the part of the player, and it takes away the horrible 3.x/PF concept of "Ding! I gained a level...hmmm...yeah, I think I'll just slap on a couple skill point for Knowledge:Demons because we just encountered that demonologist the other day"... and suddenly the character is a font of knowledge about all things demonic (even though the day before he could't tell you the difference between a quazit and a quail). (2) If they don't want to take two new skills to be Proficient in, they can "up" one to be considered "Master" in. This is NOT a simple bonus number. In stead, the DM downgrades the DC by one 'level' on tasks where the characters mastery could come into play. So a task that is "Difficult" downgrades to a task that is "Moderate" (e.g., DC 15 down to a DC 10). Yes, it is the equivalent of a +5 bonus....but, that bonus never goes up, nor does anyone have to do any extra math. Not that adding 5 to a number is hard, but that is just one more number add we don't have to deal with. It *feels* quicker and more elegant to me anyway. It also keeps the specter of "min/MAXING by the numbers" at bay. I've found if players don't see numbers, they are less likely to focus on them. :) (3) Allow tools to be "learned outside of leveling up"; go with what you've thought about, or figure out something new. However, have tools learned in this way be usable [I]without proficiency bonus[/I]; just flat ability scores (and the fact that you can actually try; say, Thieves Tools for example). If you gain the tool via background, or class, only then do you get to add Proficiency. This gives those with 'actual' background/lifetime-training an edge, but doesn't rule out the stealthy Dex-based fighter from filling in for the Thief if he has to. (4) Magic. Learning magic cantrips and whatnot...just say no. Period. Full stop. Just don't. Ever. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player Flavour, Skills, & Money Sinks
Top