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<blockquote data-quote="TornadoCreator" data-source="post: 6627091" data-attributes="member: 6672078"><p>Honestly, 3.5 is still a good game, but it's not at all balanced and it's overly complex in some areas. Starting again with 5e is the better option, it's far easier to make minor additions and tweaks. Get rid of a few things, alter a couple more... I'm actually adding very little (by comparison to the 3.5 variant rules and house rules I added just to make it functional). The house rule from this thread is a natural progression for the way the book suggests learning proficiency for tools and languages. The book suggests it should take 250gp at 1gp/day for 250 days to learn a new tool proficiency or language; and the wording pretty much make it sound like them saying "and you could use this for skills too at GM discretion", so it's hardly a big change. My issue with Darkvision, is more a style issue; Darkvision should be far rarer, and much more useful for the few races that should have it like Drow. Other than that there's very little I want to change. 5e is far closer to what I want than 3.5e or Pathfinder was, and 4e, while interesting, isn't a roleplaying game it's a (very good) miniatures skirmish game; but that's certainly not what I want. I find it's far easier to add the stuff I want to 5e than to change and remove the stuff I don't want in 3.5e, especially as Forgotten Realms is by far my favourite fantasy setting, second is probably the Warhammer Fantasy setting.</p><p></p><p>The only thing that I genuinely dislike and feel is a MAJOR step backwards from 3.5e is the Bard, which I'm genuinely tempted to outright re-write. 9th level spells!? Where they f*ckin' high?! A Bard should be the equivalent of a mix Fighter, Rogue, Wizard three way multiclass with a specialisation in Enchantments... having a full spell progression and nearly as much utility as the Rogue, makes this class in my opinion outright broken; and Bard is my favourite class so it was quite annoying. I'll also admit the Ranger and Paladin get spells too soon in my opinion. I'm tempted to simply delay Ranger, Paladin, and Bard spellcasting by a significant amount; maybe have then develop spell casting at level 5, but at that point I'd need to completely re-balance them in some way... not sure how. At the moment they're staying as written but as with literally every RPG I've ever played I do in many ways want to re-write about half of the damn book. After this long roleplaying I'm always shocked at how much they get "wrong" in these books, because nothing ever seems well catered to my style of roleplaying... the closest is World Of Darkness, but even that gives out far too few skill points in order to make a proper well rounded character.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 6627091, member: 6672078"] Honestly, 3.5 is still a good game, but it's not at all balanced and it's overly complex in some areas. Starting again with 5e is the better option, it's far easier to make minor additions and tweaks. Get rid of a few things, alter a couple more... I'm actually adding very little (by comparison to the 3.5 variant rules and house rules I added just to make it functional). The house rule from this thread is a natural progression for the way the book suggests learning proficiency for tools and languages. The book suggests it should take 250gp at 1gp/day for 250 days to learn a new tool proficiency or language; and the wording pretty much make it sound like them saying "and you could use this for skills too at GM discretion", so it's hardly a big change. My issue with Darkvision, is more a style issue; Darkvision should be far rarer, and much more useful for the few races that should have it like Drow. Other than that there's very little I want to change. 5e is far closer to what I want than 3.5e or Pathfinder was, and 4e, while interesting, isn't a roleplaying game it's a (very good) miniatures skirmish game; but that's certainly not what I want. I find it's far easier to add the stuff I want to 5e than to change and remove the stuff I don't want in 3.5e, especially as Forgotten Realms is by far my favourite fantasy setting, second is probably the Warhammer Fantasy setting. The only thing that I genuinely dislike and feel is a MAJOR step backwards from 3.5e is the Bard, which I'm genuinely tempted to outright re-write. 9th level spells!? Where they f*ckin' high?! A Bard should be the equivalent of a mix Fighter, Rogue, Wizard three way multiclass with a specialisation in Enchantments... having a full spell progression and nearly as much utility as the Rogue, makes this class in my opinion outright broken; and Bard is my favourite class so it was quite annoying. I'll also admit the Ranger and Paladin get spells too soon in my opinion. I'm tempted to simply delay Ranger, Paladin, and Bard spellcasting by a significant amount; maybe have then develop spell casting at level 5, but at that point I'd need to completely re-balance them in some way... not sure how. At the moment they're staying as written but as with literally every RPG I've ever played I do in many ways want to re-write about half of the damn book. After this long roleplaying I'm always shocked at how much they get "wrong" in these books, because nothing ever seems well catered to my style of roleplaying... the closest is World Of Darkness, but even that gives out far too few skill points in order to make a proper well rounded character. [/QUOTE]
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