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<blockquote data-quote="TornadoCreator" data-source="post: 6627290" data-attributes="member: 6672078"><p>@funindordm</p><p></p><p>Interesting take on it. I can see how that would keep everyone fairly close and still have the same feel behind it that I'm trying to achieve.</p><p></p><p>Good idea, and probably more balanced and less open to abuse than my method, that's for sure. I still prefer giving the bigger bonuses though as I wan't to be able to consistently differentiate true masters from those who are just proficient at something. With a D20 being the dice rolled, unlike the far smaller ranges of D10 in World Of Darkness, and D6 in Shadowrun; you need a bigger static bonus to be reliably rolling higher than someone else. In a D20 system, anything less than a +3 is largely incidental, and you only really feel the difference if the bonus is +5 or more... at least that's what I find.</p><p></p><p>Still good ideas and thanks for the input. Certainly something to consider.</p></blockquote><p></p>
[QUOTE="TornadoCreator, post: 6627290, member: 6672078"] @funindordm Interesting take on it. I can see how that would keep everyone fairly close and still have the same feel behind it that I'm trying to achieve. Good idea, and probably more balanced and less open to abuse than my method, that's for sure. I still prefer giving the bigger bonuses though as I wan't to be able to consistently differentiate true masters from those who are just proficient at something. With a D20 being the dice rolled, unlike the far smaller ranges of D10 in World Of Darkness, and D6 in Shadowrun; you need a bigger static bonus to be reliably rolling higher than someone else. In a D20 system, anything less than a +3 is largely incidental, and you only really feel the difference if the bonus is +5 or more... at least that's what I find. Still good ideas and thanks for the input. Certainly something to consider. [/QUOTE]
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