Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Player fudging: Destiny Points
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Skyscraper" data-source="post: 6806245" data-attributes="member: 48518"><p>From the Do You Want Your DM to Fudge thread, [MENTION=22779]Hussar[/MENTION] provided the suggestion that moving the possibility of fudging into the players' hands with mechanics such as Bennies or Fate points, taken from other well-known RPGs, allows the players to avoid desastrous fates for their PCs. I think this suggestion is very interesting, and I am now exploring how this could be implemented.</p><p></p><p>Here is my first go at how I'd introduce fate points into my game.</p><p></p><p>Rule: each PC starts with 3 fate points. These can be expended one at a time, at any time, and are replenished when the PC levels up. The PC can never have more than 3 fate points.</p><p></p><p>The PC can use a fate point to:</p><p></p><p></p><ol> <li data-xf-list-type="ol">Stabilize his PC when he would have otherwise died.</li> <li data-xf-list-type="ol">Bring his unconscious PC back to 1 HP.</li> <li data-xf-list-type="ol">Transform a missed attack into a success.</li> <li data-xf-list-type="ol">Transform a successful attack into a critical hit.</li> <li data-xf-list-type="ol">Transform a successful attack by an opponent into a miss.</li> <li data-xf-list-type="ol">Influence a NPC to have him favorably change his attitude towards the PC. This will possibly not change the NPC's general intentions, so for example even if the NPC is favorably inclined towards the PC, he might not decide to abort his planned attack on a city; however, he might decide to capture the PC instead of kill him, or to give a fine to the PC instead of throwing him in prison. This is not a magical charm.</li> <li data-xf-list-type="ol">Succeed a skill-related act with the best possible result.</li> </ol><p></p><p>The player is responsible to tie the use of a destiny point to the story, e.g. the cleric, has divine intervention, the warlock has intervention by his patron, the fighter digs deep into his resolve or had a his opponent's sword hit his lucky necklace, etc...</p><p></p><p>Thoughts? Should I limit the destiny points to save the PC from death? 3 destiny points per level: does that seem like an interesting resource, and is it in good number? Would this imbalance the game in a way I do not foresee?</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 6806245, member: 48518"] From the Do You Want Your DM to Fudge thread, [MENTION=22779]Hussar[/MENTION] provided the suggestion that moving the possibility of fudging into the players' hands with mechanics such as Bennies or Fate points, taken from other well-known RPGs, allows the players to avoid desastrous fates for their PCs. I think this suggestion is very interesting, and I am now exploring how this could be implemented. Here is my first go at how I'd introduce fate points into my game. Rule: each PC starts with 3 fate points. These can be expended one at a time, at any time, and are replenished when the PC levels up. The PC can never have more than 3 fate points. The PC can use a fate point to: [LIST=1] [*]Stabilize his PC when he would have otherwise died. [*]Bring his unconscious PC back to 1 HP. [*]Transform a missed attack into a success. [*]Transform a successful attack into a critical hit. [*]Transform a successful attack by an opponent into a miss. [*]Influence a NPC to have him favorably change his attitude towards the PC. This will possibly not change the NPC's general intentions, so for example even if the NPC is favorably inclined towards the PC, he might not decide to abort his planned attack on a city; however, he might decide to capture the PC instead of kill him, or to give a fine to the PC instead of throwing him in prison. This is not a magical charm. [*]Succeed a skill-related act with the best possible result. [/LIST] The player is responsible to tie the use of a destiny point to the story, e.g. the cleric, has divine intervention, the warlock has intervention by his patron, the fighter digs deep into his resolve or had a his opponent's sword hit his lucky necklace, etc... Thoughts? Should I limit the destiny points to save the PC from death? 3 destiny points per level: does that seem like an interesting resource, and is it in good number? Would this imbalance the game in a way I do not foresee? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player fudging: Destiny Points
Top