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Player-generated fiction in D&D
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<blockquote data-quote="Oofta" data-source="post: 9414894" data-attributes="member: 6801845"><p>In games I play the player is responsible for their PC, the DM is responsible for the world and the creatures that populate it. The player may propose a lot of things concerning their background and what their doing in downtime, but the DM has editorial control.</p><p></p><p>It's the style of game I personally prefer whether I'm a player or a DM. I've looked into and played some one-shots here and there of more narrative games and it's just not for me. If I'm playing I <em>want</em> to be surprised by what's going on around me, I want to discover what's going on and why. I don't want to pencil in details of the murderer in a murder mystery.</p><p></p><p>That doesn't mean I can't be creative in the different roles, it just means that my creativity has a different shape and direction. If I want an interesting background for my PC (not all players do), I can work with my DM and together we'll figure out a story that works for both of us.</p><p></p><p>Meanwhile my players absolutely have a voice in the style of campaign that I run, influence on direction of the campaign and overall themes and goals of the party. But they do that either off-line by discussing goals and desires or, more often, by what their players say and do. D&D is a team game so not only is the player working within some parameters set by the game system and DM, they are also working with the rest of the team.</p><p></p><p>So it's not either or. It's not either end of the spectrum from "Players are just along for the ride" to "Players decide the fiction of the world". It's "Players work with the DM to create personal lore for their PC and then interact with and influence the world through their PC." Along with "Players discuss campaign and direction of the game outside of actual play."</p></blockquote><p></p>
[QUOTE="Oofta, post: 9414894, member: 6801845"] In games I play the player is responsible for their PC, the DM is responsible for the world and the creatures that populate it. The player may propose a lot of things concerning their background and what their doing in downtime, but the DM has editorial control. It's the style of game I personally prefer whether I'm a player or a DM. I've looked into and played some one-shots here and there of more narrative games and it's just not for me. If I'm playing I [I]want[/I] to be surprised by what's going on around me, I want to discover what's going on and why. I don't want to pencil in details of the murderer in a murder mystery. That doesn't mean I can't be creative in the different roles, it just means that my creativity has a different shape and direction. If I want an interesting background for my PC (not all players do), I can work with my DM and together we'll figure out a story that works for both of us. Meanwhile my players absolutely have a voice in the style of campaign that I run, influence on direction of the campaign and overall themes and goals of the party. But they do that either off-line by discussing goals and desires or, more often, by what their players say and do. D&D is a team game so not only is the player working within some parameters set by the game system and DM, they are also working with the rest of the team. So it's not either or. It's not either end of the spectrum from "Players are just along for the ride" to "Players decide the fiction of the world". It's "Players work with the DM to create personal lore for their PC and then interact with and influence the world through their PC." Along with "Players discuss campaign and direction of the game outside of actual play." [/QUOTE]
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