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General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
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<blockquote data-quote="jmartkdr2" data-source="post: 9415281" data-attributes="member: 7017304"><p>As a player, I like suggesting worldbuilding in situations where the dm hasn't already done it, if the dm is okay with me doing so. Almost always it's stuff directly related to my character. A few reasons:</p><p></p><p>1. It ensures that relevant details that I need to roleplay are present.</p><p></p><p>2. Since I wrote it, I know it really well.</p><p></p><p>3. It will definitely work for what I had in mind for the character.</p><p></p><p>4. More fleshed-out background details means more ways for the dm to incorporate it into the actual game. </p><p></p><p>A good example would be detailing the church y cleric belongs to: the church's doctrines and structure would impact a lot of decisions I'd make as a cleric, there's a lot of little details that I'd need to know in the moment and if I already know them there isn't a pause while I ask (and a longer pause while the dm ad-libs it), the church I wrote won't clash with my concept for my cleric, and a fully-detailed church will have npcs, plot hooks, background goals and other things that might cross the party's path, and/or be more personally relevant things when the dm needs patron or rival or location for a scene or adventure. </p><p></p><p>But even that's not really <em>player-generated fiction</em> in a strict sense because none of it is true until the dm approves it. Some dms love the help, some will only take it as a first draft and then do their own thing with it, some are very protective of their settings and will turn down the offer in the first place. I'm just providing ideas, not generating fiction in the setting.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9415281, member: 7017304"] As a player, I like suggesting worldbuilding in situations where the dm hasn't already done it, if the dm is okay with me doing so. Almost always it's stuff directly related to my character. A few reasons: 1. It ensures that relevant details that I need to roleplay are present. 2. Since I wrote it, I know it really well. 3. It will definitely work for what I had in mind for the character. 4. More fleshed-out background details means more ways for the dm to incorporate it into the actual game. A good example would be detailing the church y cleric belongs to: the church's doctrines and structure would impact a lot of decisions I'd make as a cleric, there's a lot of little details that I'd need to know in the moment and if I already know them there isn't a pause while I ask (and a longer pause while the dm ad-libs it), the church I wrote won't clash with my concept for my cleric, and a fully-detailed church will have npcs, plot hooks, background goals and other things that might cross the party's path, and/or be more personally relevant things when the dm needs patron or rival or location for a scene or adventure. But even that's not really [I]player-generated fiction[/I] in a strict sense because none of it is true until the dm approves it. Some dms love the help, some will only take it as a first draft and then do their own thing with it, some are very protective of their settings and will turn down the offer in the first place. I'm just providing ideas, not generating fiction in the setting. [/QUOTE]
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