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General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
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<blockquote data-quote="AnotherGuy" data-source="post: 9415294" data-attributes="member: 7029930"><p><em>High </em>volume, likely not but there are instances</p><p></p><p>I have used the skill challenge and opened it up with the flexibility as you describe in your OP to the players. I've done this a handful of times. I provide examples, but that style of play, where they advocate content for a challenge is quite a new idea to them so they have struggled.</p><p></p><p>They were in control of their backstory and have been allowed to create additional backstory content on our Obsidian Portal page. I even tried to encourage it with extra XP, but that seemed to penalise the less creative types within the group, so I stopped that reward system.</p><p></p><p>I've allowed them to create 5 NPCs (people, animal or faction) within the city of Waterdeep and have them establish the relationship with each, be it good, bad or neutral.</p><p></p><p>They are permitted to create content as and when it relates to downtime or even during adventures with the limitation of following the main fiction at the table, which some have done and posted on our Obsidian Portal page.</p><p> </p><p>If they would like to inject something in play (an item, person...etc) and it is reasonable as per the fiction, with table consensus, a die is used to determine if that something is present.</p><p></p><p>One player (the min-maxer) has developed two items for the campaign. Climbing gear intended for scaling dragons (never used as yet) and a shield mechanically fitted onto his arm (so as never to lose his shield or having to drop it).</p><p></p><p>That is all that comes to mind, but I'm probably missing something.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9415294, member: 7029930"] [I]High [/I]volume, likely not but there are instances I have used the skill challenge and opened it up with the flexibility as you describe in your OP to the players. I've done this a handful of times. I provide examples, but that style of play, where they advocate content for a challenge is quite a new idea to them so they have struggled. They were in control of their backstory and have been allowed to create additional backstory content on our Obsidian Portal page. I even tried to encourage it with extra XP, but that seemed to penalise the less creative types within the group, so I stopped that reward system. I've allowed them to create 5 NPCs (people, animal or faction) within the city of Waterdeep and have them establish the relationship with each, be it good, bad or neutral. They are permitted to create content as and when it relates to downtime or even during adventures with the limitation of following the main fiction at the table, which some have done and posted on our Obsidian Portal page. If they would like to inject something in play (an item, person...etc) and it is reasonable as per the fiction, with table consensus, a die is used to determine if that something is present. One player (the min-maxer) has developed two items for the campaign. Climbing gear intended for scaling dragons (never used as yet) and a shield mechanically fitted onto his arm (so as never to lose his shield or having to drop it). That is all that comes to mind, but I'm probably missing something. [/QUOTE]
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Player-generated fiction in D&D
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