Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BookTenTiger" data-source="post: 9415866" data-attributes="member: 6685541"><p>Personally I find player-generated fiction not just fun, but creatively refreshing as a DM. I can sit by myself and create an interesting campaign world, but it's limited by my own creativity. When I invite the players into the world-building process, they come up with ideas I never would have, and it inevitably makes the world a more interesting and fun place. In my experience it also highly increases player involvement. The characters don't just have a connection to the campaign world, the players do too! And when a Big Bad Villain threatens the things they created... oh boy, talk about engagement!</p><p></p><p>I'll give two good examples:</p><p></p><p>I started a game during the pandemic that was a riff on Curse of Strahd. I came up with a general layout and themes for the settlements in my version of Barovia, but I didn't establish any species until the players made their characters. I then populated the land mostly with their choice of species. There were tiefling nobles, oppressed turtles, cabals of kenku who acted as spies for vampires, and abbeys with aasimar priests. It was a lot of fun, and not necessarily what I would have picked for the campaign world if it was just up to me!</p><p></p><p>As the campaign went on, I would ask the players to come up with ideas for organizations, NPCs, or even enemies or challenges. For example, one player had come up with a mentor who was a vampire-hunting knight. I asked that player to describe an organization their mentor had founded. They came up with so many rich details, and it was so fun to have that resources when the characters finally found their secret fortress! Another character was a priest of a god of death. I asked him to come up with some rituals and descriptions of other priests, and he decided priests of this god were mostly silent. Boy that changed my plans for some upcoming NPCs, and I loved that creative challenge!</p><p></p><p>Here's example two:</p><p></p><p>Last year I started a campaign with entirely new players. After a few sessions of one-shots, we all sat down and created a campaign world together. I designed a questionnaire and we went through and had a big discussion. I took notes and revoiced their ideas. The players decided on the themes, setting, how the world looked, who lived there, what common and uncommon threats there were, the nature of divine, primal, and arcane magic... They even decided on the location and hook of their first adventure, came up with a starting town, and a friendly NPC!</p><p></p><p>When we started the first adventure, each player came with such an amazing backstory for their character, tied completely to the world we'd created. Everyone was so invested in the campaign world. It's so funny, they chose a really hard start for the campaign, they wanted to be prisoners sent on a suicide mission! And then when they rescued a mysterious figure from a giant spider and it turned out to be the suave resistance fighter NPC they'd created... everyone cheered!</p><p></p><p>I know player-generated narratives don't work for every player and DM, but for me they are consistently what bring my own games to the next level and make them memorable, fun experiences.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9415866, member: 6685541"] Personally I find player-generated fiction not just fun, but creatively refreshing as a DM. I can sit by myself and create an interesting campaign world, but it's limited by my own creativity. When I invite the players into the world-building process, they come up with ideas I never would have, and it inevitably makes the world a more interesting and fun place. In my experience it also highly increases player involvement. The characters don't just have a connection to the campaign world, the players do too! And when a Big Bad Villain threatens the things they created... oh boy, talk about engagement! I'll give two good examples: I started a game during the pandemic that was a riff on Curse of Strahd. I came up with a general layout and themes for the settlements in my version of Barovia, but I didn't establish any species until the players made their characters. I then populated the land mostly with their choice of species. There were tiefling nobles, oppressed turtles, cabals of kenku who acted as spies for vampires, and abbeys with aasimar priests. It was a lot of fun, and not necessarily what I would have picked for the campaign world if it was just up to me! As the campaign went on, I would ask the players to come up with ideas for organizations, NPCs, or even enemies or challenges. For example, one player had come up with a mentor who was a vampire-hunting knight. I asked that player to describe an organization their mentor had founded. They came up with so many rich details, and it was so fun to have that resources when the characters finally found their secret fortress! Another character was a priest of a god of death. I asked him to come up with some rituals and descriptions of other priests, and he decided priests of this god were mostly silent. Boy that changed my plans for some upcoming NPCs, and I loved that creative challenge! Here's example two: Last year I started a campaign with entirely new players. After a few sessions of one-shots, we all sat down and created a campaign world together. I designed a questionnaire and we went through and had a big discussion. I took notes and revoiced their ideas. The players decided on the themes, setting, how the world looked, who lived there, what common and uncommon threats there were, the nature of divine, primal, and arcane magic... They even decided on the location and hook of their first adventure, came up with a starting town, and a friendly NPC! When we started the first adventure, each player came with such an amazing backstory for their character, tied completely to the world we'd created. Everyone was so invested in the campaign world. It's so funny, they chose a really hard start for the campaign, they wanted to be prisoners sent on a suicide mission! And then when they rescued a mysterious figure from a giant spider and it turned out to be the suave resistance fighter NPC they'd created... everyone cheered! I know player-generated narratives don't work for every player and DM, but for me they are consistently what bring my own games to the next level and make them memorable, fun experiences. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
Top