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General Tabletop Discussion
*Dungeons & Dragons
Player-generated fiction in D&D
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<blockquote data-quote="Aldarc" data-source="post: 9415907" data-attributes="member: 5142"><p>My partner is an absolute TTRPG noob. They have played only a handful of TTRPGs in either one-shots or short adventures, including 5e D&D. I don't really talk about the fine details of TTRPGs with them. A lot of "TTRPG talk" type discussions here go over their heads. </p><p></p><p>They wanted to try GMing. I recommended Fabula Ultima's <em>Press Start</em>, since it basically doubles as a tutorial for GMing and learning the game. They wanted to first try Numenera, since they had played that before. But they bounced off of Monte Cook's adventure writing-style. So they decided to try Fabula Ultima. They ran it with little problem. </p><p></p><p>When we finished, they were surprised by how time flew while they were having fun. Naturally I was curious about what they thought about GMing, Fabula Ultima, and how things went. I was personally surprised by their feedback as the first thing that they said was that they liked was players coming up with things about the world during play. (This is part of Fabula Ultima's Press Start and how the game is supposed to be played.) </p><p></p><p>I didn't expect that answer because it's not a TTRPG topic that I have ever talked about with them before. They weren't using the vocabulary often used here of player-authored/generated-fiction or related jargon, but they were clearly talking about the general idea. They liked that it made things surprising for them as a GM. They liked what the players came up with, and they liked working that into the game as we played. They liked that it decreased their mental load as a GM. They said that they expected that it would increase the replay value of the Press Start mini-adventure if players came up with different things each time. I was just listening to them and the other players talk about it. Fabula Ultima is now probably a top contender for what they would like to play again. </p><p></p><p>I do sometimes wonder if we are conditioned by D&D and many other more traditional TTRPGs about things like GM/player roles with generating fiction. It's not just my partner. I have seen many players new to TTRPGs get excited about things like player-generating fiction. And it's often, but not always, the people in the hobby who have been playing almost exclusively D&D and their ilk that seem the most set in their ways against it. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Aldarc, post: 9415907, member: 5142"] My partner is an absolute TTRPG noob. They have played only a handful of TTRPGs in either one-shots or short adventures, including 5e D&D. I don't really talk about the fine details of TTRPGs with them. A lot of "TTRPG talk" type discussions here go over their heads. They wanted to try GMing. I recommended Fabula Ultima's [I]Press Start[/I], since it basically doubles as a tutorial for GMing and learning the game. They wanted to first try Numenera, since they had played that before. But they bounced off of Monte Cook's adventure writing-style. So they decided to try Fabula Ultima. They ran it with little problem. When we finished, they were surprised by how time flew while they were having fun. Naturally I was curious about what they thought about GMing, Fabula Ultima, and how things went. I was personally surprised by their feedback as the first thing that they said was that they liked was players coming up with things about the world during play. (This is part of Fabula Ultima's Press Start and how the game is supposed to be played.) I didn't expect that answer because it's not a TTRPG topic that I have ever talked about with them before. They weren't using the vocabulary often used here of player-authored/generated-fiction or related jargon, but they were clearly talking about the general idea. They liked that it made things surprising for them as a GM. They liked what the players came up with, and they liked working that into the game as we played. They liked that it decreased their mental load as a GM. They said that they expected that it would increase the replay value of the Press Start mini-adventure if players came up with different things each time. I was just listening to them and the other players talk about it. Fabula Ultima is now probably a top contender for what they would like to play again. I do sometimes wonder if we are conditioned by D&D and many other more traditional TTRPGs about things like GM/player roles with generating fiction. It's not just my partner. I have seen many players new to TTRPGs get excited about things like player-generating fiction. And it's often, but not always, the people in the hobby who have been playing almost exclusively D&D and their ilk that seem the most set in their ways against it. 🤷♂️ [/QUOTE]
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