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<blockquote data-quote="Oofta" data-source="post: 9416284" data-attributes="member: 6801845"><p>That should not matter one bit. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p></p><p></p><p>But you insist that a different style of playing the game is effectively "a board game". Right? You don't see how that is condescending of other styles of play, whether or not you like board games? Even in a hack-and-slash game, which is not what I run or play, it's quite different from a board game. You can have plenty of RP, outside the box actions, memorable moments that are impossible with a board game. I like board games as well, but they are by their very nature far more restrictive than D&D.</p><p></p><p>Maybe I'm just not understanding, or communicating correctly. The games I've played, <em>personal </em>goals rarely matter. For that matter most DMs and modules are terrible at setting up moral dilemmas and difficult choices; it usually comes down to things like making you LG PC choose between two flavors of evil. It's also not in any way required for a good story to emerge from play.</p><p></p><p>On the other hand the <em>party</em> absolutely has goals. That may be as simple as they're working for a mercenary company that tries to only take contracts that help people. The complexity, the story is in what kind of adversaries they face, what allies they can make. </p><p></p><p>I simply don't understand where the disconnect is here.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9416284, member: 6801845"] That should not matter one bit. 🤷♂️ But you insist that a different style of playing the game is effectively "a board game". Right? You don't see how that is condescending of other styles of play, whether or not you like board games? Even in a hack-and-slash game, which is not what I run or play, it's quite different from a board game. You can have plenty of RP, outside the box actions, memorable moments that are impossible with a board game. I like board games as well, but they are by their very nature far more restrictive than D&D. Maybe I'm just not understanding, or communicating correctly. The games I've played, [I]personal [/I]goals rarely matter. For that matter most DMs and modules are terrible at setting up moral dilemmas and difficult choices; it usually comes down to things like making you LG PC choose between two flavors of evil. It's also not in any way required for a good story to emerge from play. On the other hand the [I]party[/I] absolutely has goals. That may be as simple as they're working for a mercenary company that tries to only take contracts that help people. The complexity, the story is in what kind of adversaries they face, what allies they can make. I simply don't understand where the disconnect is here. [/QUOTE]
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